Max_Caine Posted June 5, 2013 Share Posted June 5, 2013 I'd like to mod in gear that positively and negatively affects AP and Morale. I know the variables I mention in the title exist. I also know they aren't for general release (I can see why, as well). Would it be possible to make them available so humble modders such as myself can play about with them? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 5, 2013 Author Share Posted June 5, 2013 Whoops! Wrong forum. Oh well. Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 5, 2013 Share Posted June 5, 2013 Meant to be in the modding forum? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 6, 2013 Author Share Posted June 6, 2013 Yup. Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 6, 2013 Share Posted June 6, 2013 *magical sparkles* Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted June 7, 2013 Share Posted June 7, 2013 Ooo can the magical sparkles also be more widely available? Oh and I second the original point of the thread. Did you try copying the format from the psionic abilities max? Add moraleDamage="50" or loseAP="50" to a weapon then shoot someone with it to see if it has an effect. Probably do it on a weapon with no physical, suppression, or stun damage though so you know if it is working. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 7, 2013 Author Share Posted June 7, 2013 Yep, tried that. loseAp didn't work, moraleDamage seemed to work... until I realised that shooting my own guys was causing them to loose morale from being hit! Quote Link to comment Share on other sites More sharing options...
Geredis Posted June 7, 2013 Share Posted June 7, 2013 I wonder, Max, did you try setting it to a negative value by chance? Perhaps moraleDamage and loseAP don't work as we expect, and instead simply call up a change in AP/Morale, and you need a negative value to actually make the modification? I'm not familiar with where moraleDamage and loseAP are used in the game, so I can't readily check. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 7, 2013 Author Share Posted June 7, 2013 The values are associated with psychic powers (psionicpowers_gc.xml). According to the notes they deduct a percentage of the appropriate stat bar rather than a fixed figure, so when I tried them out as presented in the xml I wasn't that surprised when they didn't seem to work. That being said, I didn't try them as negative values. I shall have a fiddle.. Quote Link to comment Share on other sites More sharing options...
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