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xcorps

Number of Aliens per map

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The number of aliens is determined by the ship. so a light scout might have 4 but a carrier might have 16.

The map will have spawn points placed - and they could spawn at any of those points. You usually have more spawns than aliens on the UFO.

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That's what I thought, I couldn't remember. It seems like back in November I was playing around with the .xml's and made zones that had huge numbers of aliens, I just couldn't remember how I did it.

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I don't know whether you found what you were looking for, but head into [xenonauts install dir]\assets\ufocontents and edit the .xml files in there. Back when the A.I. only took reaction fire gunshots when in sight I added 5-10 reapers with every ship that way.

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That's almost exactly what I was trying to do, thanks.

There aren't enough aliens in the early missions.

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