xcorps Posted June 4, 2013 Share Posted June 4, 2013 How is the number of aliens determined? Quote Link to comment Share on other sites More sharing options...
flashman Posted June 4, 2013 Share Posted June 4, 2013 The number of aliens is determined by the ship. so a light scout might have 4 but a carrier might have 16. The map will have spawn points placed - and they could spawn at any of those points. You usually have more spawns than aliens on the UFO. Quote Link to comment Share on other sites More sharing options...
xcorps Posted June 4, 2013 Author Share Posted June 4, 2013 That's what I thought, I couldn't remember. It seems like back in November I was playing around with the .xml's and made zones that had huge numbers of aliens, I just couldn't remember how I did it. Quote Link to comment Share on other sites More sharing options...
Ol' Stinky Posted June 5, 2013 Share Posted June 5, 2013 I don't know whether you found what you were looking for, but head into [xenonauts install dir]\assets\ufocontents and edit the .xml files in there. Back when the A.I. only took reaction fire gunshots when in sight I added 5-10 reapers with every ship that way. Quote Link to comment Share on other sites More sharing options...
xcorps Posted June 5, 2013 Author Share Posted June 5, 2013 That's almost exactly what I was trying to do, thanks. There aren't enough aliens in the early missions. Quote Link to comment Share on other sites More sharing options...
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