leha Posted September 6 Posted September 6 Could you please explain the logic behind updating soldiers' inventory after completing one mission and before another without returning to their home base? The problem is that some soldiers' equipment is fully updated (including overload), others' equipment is partially updated (something that was in overload is lost), and still others' equipment is not updated at all. How can we ensure that soldiers' equipment (ammo and grenades) is updated between missions while in flight without returning to their home base? There are difficulties with assaulting the third and subsequent objectives in a single sortie (fly / flight) at the end of the game. With lasers, the assault takes a very long time. Or is this a bug with updating soldiers' equipment in flight? Quote
Chris Posted September 7 Posted September 7 23 hours ago, leha said: Could you please explain the logic behind updating soldiers' inventory after completing one mission and before another without returning to their home base? The problem is that some soldiers' equipment is fully updated (including overload), others' equipment is partially updated (something that was in overload is lost), and still others' equipment is not updated at all. How can we ensure that soldiers' equipment (ammo and grenades) is updated between missions while in flight without returning to their home base? There are difficulties with assaulting the third and subsequent objectives in a single sortie (fly / flight) at the end of the game. With lasers, the assault takes a very long time. Or is this a bug with updating soldiers' equipment in flight? Yeah, the system doesn't work that great right now - basically after the mission all the items are gathered up and transferred to the strategy layer, and then in squad number order the soldiers try to fill their pre-mission loadouts from that item pool. It means soldiers later in the squad order are often left with no consumables while those at the start have more than their fair share. We've had a task open to fix it for quite a while now but there's always been more important things to do instead, Quote
leha Posted September 7 Author Posted September 7 Firstly, thank you for your reply! Secondly, if I understand you correctly, the inventory of soldiers in the vehicle should be filled according to their "seat positions" (numbering 1, 3, 3, etc. when placing soldiers inside the vehicle)? If this understanding is correct, my experience is somewhat contradictory, as the soldier with a "full backpack" often ends up at the end of the list, while soldiers with an "empty backpack" also end up at the beginning (I can provide photo or video evidence if needed). Or did you mean a different "squad number order"? If so, how can I view it or change it manually in the game? Perhaps it would be possible to automatically update the full ammunition loadout, i.e., consumables (ammo, grenades), of soldiers, when they board the landing craft after a mission? Because consumables (ammo, grenades) aren't limited at the base, unlike invented weapons, and body armor and shields are automatically replenished (i.e., soldiers in flight are tinkering with their body armor and repairing destroyed shields, apparently out of excrement and sticks :), which in itself is more of a simplification than the additional ammunition reserves on a landing craft). This will also somewhat alleviate the issue of carrying additional weapons on the ship. Although the latter would be quite nice to have I write this with all due respect and gratitude for the work done and the excellent game! Quote
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