Oldsmobile Posted July 20 Posted July 20 (edited) See screenshots below. I don't understand why moving to the left tile takes 9 TU, while moving to the right tile takes 5 units. Is something invisible creating a hurdle on the left side? user_movement_time_units-34.json Edited July 20 by Oldsmobile added saved game json Quote
Kouki Posted July 21 Posted July 21 12 hours ago, Oldsmobile said: See screenshots below. I don't understand why moving to the left tile takes 9 TU, while moving to the right tile takes 5 units. Is something invisible creating a hurdle on the left side? user_movement_time_units-34.json 3.45 MB · 1 download Thanks for the report! Looks like the doors are bugged here and while visually it's opened inwards, the gamelogic is showing as it opening outwards instead. The 4 AP cost difference is the cost for opening/closing the door. We'll get this fixed 1 Quote
Oldsmobile Posted July 21 Author Posted July 21 Would that bug affect the amount of cover? i.e. Invisible outward door provides cover, whereas visible inside door offers zero cover. Quote
Kouki Posted July 28 Posted July 28 On 7/22/2026 at 2:22 AM, Oldsmobile said: Would that bug affect the amount of cover? i.e. Invisible outward door provides cover, whereas visible inside door offers zero cover. Yeah, it would most likely affect cover. We've made a fix for it but it probably won't get deployed to the live build of the game for awhile as the fixes will break a lot of saves. Quote
Oldsmobile Posted July 28 Author Posted July 28 7 hours ago, Kouki said: Yeah, it would most likely affect cover. We've made a fix for it but it probably won't get deployed to the live build of the game for awhile as the fixes will break a lot of saves. Thanks for the reply. I've noticed other door behavior issues, such as a door closing after someone walks through the doorway. Hopefully the fix addresses that too. Not a big deal - I'm loving the game! Quote
Kouki Posted July 30 Posted July 30 On 7/29/2026 at 12:37 AM, Oldsmobile said: Thanks for the reply. I've noticed other door behavior issues, such as a door closing after someone walks through the doorway. Hopefully the fix addresses that too. Not a big deal - I'm loving the game! Yeah, those issues come from the same issue as well, so the fix should sort those out as well : Glad to know you're enjoying the game! This version should be relatively stable so there shouldn't be too many bugs to worry about Quote
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