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Posted
12 hours ago, Oldsmobile said:

See screenshots below.  I don't understand why moving to the left tile takes 9 TU, while moving to the right tile takes 5 units.  Is something invisible creating a hurdle on the left side?

Screenshot 2026-07-19 124729.png

Screenshot 2026-07-19 124750.png

user_movement_time_units-34.json 3.45 MB · 1 download

Thanks for the report! Looks like the doors are bugged here and while visually it's opened inwards, the gamelogic is showing as it opening outwards instead. The 4 AP cost difference is the cost for opening/closing the door. We'll get this fixed

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Posted
On 7/22/2026 at 2:22 AM, Oldsmobile said:

Would that bug affect the amount of cover? i.e. Invisible outward door provides cover, whereas visible inside door offers zero cover.

Yeah, it would most likely affect cover. We've made a fix for it but it probably won't get deployed to the live build of the game for awhile as the fixes will break a lot of saves.

Posted
7 hours ago, Kouki said:

Yeah, it would most likely affect cover. We've made a fix for it but it probably won't get deployed to the live build of the game for awhile as the fixes will break a lot of saves.

Thanks for the reply.  I've noticed other door behavior issues, such as a door closing after someone walks through the doorway.
Hopefully the fix addresses that too.   Not a big deal - I'm loving the game!

Posted
On 7/29/2026 at 12:37 AM, Oldsmobile said:

Thanks for the reply.  I've noticed other door behavior issues, such as a door closing after someone walks through the doorway.
Hopefully the fix addresses that too.   Not a big deal - I'm loving the game!

Yeah, those issues come from the same issue as well, so the fix should sort those out as well :

Glad to know you're enjoying the game! This version should be relatively stable so there shouldn't be too many bugs to worry about :)

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