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Posted (edited)

Edit: I see that this issue has been discussed before.  I like the suggestion to greatly increase the time units for using teleporters.  Game lore can "explain" that teleporting creates a brief disorientation.  Any unit that teleports with full TU should only have enough remaining TU to make a snap shot after.

Original post--
It's too easy to capture the command center of UFOs and alien bases by abusing teleporters.  Aliens don't react to teleporter activity so I just teleport in and out and pick them off one at a time.  I squat on the other end of the teleporter and block the aliens from using teleporting.  Is it possible for to update the game:

  • To have reaction fire at incoming teleporters?
  • To prevent squatting on teleporters?
Edited by Oldsmobile
repurposing old post
  • Oldsmobile changed the title to Teleporter abuse
Posted (edited)

Reaction fire to teleporter use would be nice to see, as well as door use.  Command rooms in UFOs are quite easy.  Could be placed as a campaign option and/or enabled at higher difficulties for those seeking more difficulty.

Edited by x60mm

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