Oldsmobile Posted July 10 Posted July 10 (edited) Edit: I see that this issue has been discussed before. I like the suggestion to greatly increase the time units for using teleporters. Game lore can "explain" that teleporting creates a brief disorientation. Any unit that teleports with full TU should only have enough remaining TU to make a snap shot after. Original post-- It's too easy to capture the command center of UFOs and alien bases by abusing teleporters. Aliens don't react to teleporter activity so I just teleport in and out and pick them off one at a time. I squat on the other end of the teleporter and block the aliens from using teleporting. Is it possible for to update the game: To have reaction fire at incoming teleporters? To prevent squatting on teleporters? Edited July 20 by Oldsmobile repurposing old post Quote
x60mm Posted July 24 Posted July 24 (edited) Reaction fire to teleporter use would be nice to see, as well as door use. Command rooms in UFOs are quite easy. Could be placed as a campaign option and/or enabled at higher difficulties for those seeking more difficulty. Edited July 24 by x60mm Quote
Shotcrete Posted July 26 Posted July 26 I disagree about reaction fire, but I think telefragging would be a good addition. Quote
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