Chris Posted June 5 Posted June 5 This update is only accessible by switching to our Experimental branches (instructions on how to do so here). If no bugs are encountered over the weekend then we'll be releasing 7.24.2 onto the stable branches next week. Gameplay / Balance Changes: Some balance changes have occurred to Recoil as a result of fixing an inheritance bug with some of the weapons: Recoil reduction based on user Strength now correctly applies to ALL weapons - previously it did not apply to alien burst-capable weapons, nor human rifles. Fixed a specific issue with the Laser LMG where it did not have the Strength-based Recoil reduction, even though the Laser Rifle actually did. Recoil reduction based on user Strength on laser weapons now offers half the normal reduction as Lasers already have half the Recoil of normal weapons (otherwise a soldier with 100 Strength would reduce them to 0 Recoil). Another large pass on translation issues, fixing broken text strings and fixing some places in the UI where text incorrectly overlaps or is misaligned in certain languages. Added a description to the Colossus Armour, as it did not have one (unlike the other armours). Bugfixes: Fixed a crash that would occur if you cancelled an engineering project that was constructing an interceptor.
Shotcrete Posted June 7 Posted June 7 (edited) Are 0 recoil laser machine guns more powerful than Fusion machineguns? Getting a 100 STR soldier usually means you're in the end game or have colossus armor and have access to higher tier weapons. Edited June 7 by Shotcrete
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