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This update is only accessible by switching to our Experimental branches (instructions on how to do so here).

Gameplay Changes:

  • We've fixed a bug that was causing the Monthly Funding Modifier difficulty setting to not work properly - previously, all difficulty settings were getting 100% of the normal funding. As fixing this bug would affect game balance, we've adjusted the previous (nonfunctional) values as follows:
    • Veteran and Commander balance remains unchanged (now 100% funding).
    • Soldier gets 10% extra funding (110%), and Recruit gets 25% extra funding (125%).
    • This change will only affect new campaigns.
  • Fixed a bug that was causing bleeding wounds to be inflicted twice as often as intended.
  • Added some extra information to Laser weapon tooltips so it's more obvious that they have an Accuracy bonus and are better at destroying terrain.
  • Removed dependencies on manifest bundles, which should make life easier for modders!

Bugfixes:

  • Fixed all remaining known translation issues. If you see any issues in any translations, please report them so we can fix them!
  • Fixed there being a brief white flash in the UI when you open a Supporter or Strategic Operation UI panel as the image loads in.
  • Fixed a bug where the campaign "Monthly Funding Modifier" was not working correctly.
  • Fixed soldier arrival notification not having a scrollbar, which means the popup could go off the bottom of the screen if you hired lots of soldiers at once.
  • Like 2

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