svidangel Posted June 3, 2013 Share Posted June 3, 2013 Were these removed on purpose, or is my game just acting funny? There used to be green/yellow etc block/bars to indicate a soldier had a certain amount of cover in a given direction, which helped since not all the terrain actually exists... Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 3, 2013 Share Posted June 3, 2013 It got lost during a previous build. Not sure why. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted June 4, 2013 Share Posted June 4, 2013 It got lost during a previous build. Not sure why.Same with the outline marker to help identify aliens you've spotted but can't see on the map without using the cursor. Quote Link to comment Share on other sites More sharing options...
Aaron Posted June 4, 2013 Share Posted June 4, 2013 The cover indicators were disabled a couple of builds ago as there were issues with how they were rendering in multi-tile objects. They will be back later in an improved form - my current thinking is with an actual percentage display for the cover provided by objects. Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 4, 2013 Share Posted June 4, 2013 I'm not so sure about having actual numbers. There's alot of numbers already around, and they overlap sometimes (hit-chance for a unit behind some cover is a mess of overlapping numbers to the point you can't actually see the chance to hit). Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted June 4, 2013 Share Posted June 4, 2013 The numbers would need to be pretty small as well if you have a spot with cover on multiple sides otherwise they would overlap. I think I prefer a simple indicator like the original one, it was pretty straightforward. Quote Link to comment Share on other sites More sharing options...
Gr3y Posted June 5, 2013 Share Posted June 5, 2013 I dont think showing numbers is ever a good idea. I'd rather not know that I was just in 90% cover and still got shot... Keep it to a minimum. Quote Link to comment Share on other sites More sharing options...
Lightzy Posted June 5, 2013 Share Posted June 5, 2013 cover in % would be kind of difficult I think because the hit chances depend also on the weapon and skill of the alien aiming at you, which might be confusing to people. Better to use color coding or something like in the new x-com Quote Link to comment Share on other sites More sharing options...
StellarRat Posted June 5, 2013 Share Posted June 5, 2013 I could see having the numbers for debugging purposes, after that I wouldn't want them. It's not suppose to be game of calculating optimums. There is no time for that IRL. You should be smart enough to figure that a rock is better cover than a wooden box, right? Quote Link to comment Share on other sites More sharing options...
Lightzy Posted June 5, 2013 Share Posted June 5, 2013 what stellarrat said I want to be in the action... What I want cover graphics for is simply to make sure im in cover, which is not all too clear currently. Right now I aim at an enemy to see if the shot is blocked in order to know if im in cover or not Quote Link to comment Share on other sites More sharing options...
flashman Posted June 5, 2013 Share Posted June 5, 2013 Do it by colours Eg. Colour green = 1-50% soft cover Yellow = 51-75% Good Cover Red=75-100% hard cover Quote Link to comment Share on other sites More sharing options...
asdf64 Posted June 5, 2013 Share Posted June 5, 2013 I dunno, generally I associate Green with good and Red with bad, so I feel like Red should be the worst cover with Green being the best, with yellow staying as medium cover. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted June 5, 2013 Share Posted June 5, 2013 I agree, Green should be the best cover, maybe the thickest line as well. Yellow slightly thinner, and Red visible, but thin. This would also give indicators as to how good the cover it. Quote Link to comment Share on other sites More sharing options...
svidangel Posted June 6, 2013 Author Share Posted June 6, 2013 Whichever color, gotta say I really want this back. I've been shot through edges of buildings and what I thought were solid walls several times today. Quote Link to comment Share on other sites More sharing options...
Lightzy Posted June 6, 2013 Share Posted June 6, 2013 especially confusing around the edges of a ufo, which is something i don't think will ever get fixed really... Quote Link to comment Share on other sites More sharing options...
raziel1981 Posted June 6, 2013 Share Posted June 6, 2013 better off having a color code say green to red to express cover percentage, much clearer without the added digits on the screen EDIT: flashman beat me to it However, I think green for optimal cover and red for worst cover makes more sense Quote Link to comment Share on other sites More sharing options...
TrashMan Posted June 6, 2013 Share Posted June 6, 2013 The UFO edges frustrate me TBH. An alien shoots at me but I can't shoot back at him? Quote Link to comment Share on other sites More sharing options...
svidangel Posted June 6, 2013 Author Share Posted June 6, 2013 Heh, I find it amusing that the transparent walls that were put in so that we can see our characters behind walls also seem to give line of sight to aliens, like behind their doors at the entrance to the UFO. Quote Link to comment Share on other sites More sharing options...
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