Shotcrete Posted May 15 Posted May 15 (edited) I don't know how alien tech works, but after throwing a fusion demo charge at a gateway, the floor got annihilated, but the gateway only took 24 damage, and then FELL DOWN TO THE BOTTOM FLOOR. It was quite hilarious seeing the damned thing fall into the darkness almost out of my reach. Luckily another 'naut could get it with a regular grenade. Reminded me of a Stargate episode where they drop 'nades down a shaft to destroy a reactor. I thought a fusion charge would do the trick, but apparently gateways are considered units instead of terrain? bug_report_2026-05-15-13h11_gc_7.22.3_user_f11.zip Edited May 16 by Shotcrete Quote
Shotcrete Posted May 15 Author Posted May 15 Well, I finished the game. Amazing work. Loved it even more than the first. I might replay on Commander without the extended option, but this should be the last nitpick bug report from me for now. 1 Quote
Shotcrete Posted May 16 Author Posted May 16 I'm curious what would happen if I didn't destroy the gateway and instead let the reinforcements spawn on the floorless tiles. Quote
Kouki Posted May 18 Posted May 18 On 5/16/2026 at 3:22 AM, Shotcrete said: I don't know how alien tech works, but after throwing a fusion demo charge at a gateway, the floor got annihilated, but the gateway only took 24 damage, and then FELL DOWN TO THE BOTTOM FLOOR. It was quite hilarious seeing the damned thing fall into the darkness almost out of my reach. Luckily another 'naut could get it with a regular grenade. Reminded me of a Stargate episode where they drop 'nades down a shaft to destroy a reactor. I thought a fusion charge would do the trick, but apparently gateways are considered units instead of terrain? bug_report_2026-05-15-13h11_gc_7.22.3_user_f11.zip 34.46 MB · 0 downloads Ah yeah, I think the gateways are spawned as units, which is why the demo charge deals less damage. I'll need to double check with the team though just to make sure this is not intended. Quote
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