SoftwareSimian Posted May 15 Posted May 15 See attached screenshot sequence. Crouched soldier shoots cyberdrone twice, hits both shots. Standing soldier also shoots cyberdrone twice, hits both shots. The tooltip armor/health display for the cyberdrone does not update after each shot until the armor is sufficiently gone for it to actually lose health, then suddenly almost all the armor is gone. It should update after each hit showing the armor decreasing with each shot. auto_groundcombat_turn_2_start-1056.json
rusty_shackleford Posted June 6 Posted June 6 I concur, it seems cyberdrone armor doesn't update with damage very consistently. I was shooting at one and it didn't show any damage and then a 50hp final shot kills it and it explodes without ever looking like it was damaged. Unexpected behavior and slightly unnerving I though it was invincible for a while!
Kouki Posted June 8 Posted June 8 On 5/15/2026 at 1:53 PM, SoftwareSimian said: See attached screenshot sequence. Crouched soldier shoots cyberdrone twice, hits both shots. Standing soldier also shoots cyberdrone twice, hits both shots. The tooltip armor/health display for the cyberdrone does not update after each shot until the armor is sufficiently gone for it to actually lose health, then suddenly almost all the armor is gone. It should update after each hit showing the armor decreasing with each shot. auto_groundcombat_turn_2_start-1056.json 3.57 MB · 1 download Sorry for the very late reply, but we've looked into this issue and it should get fixed in a future patch.
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