Jump to content

Geoscape mission timer exploit


Recommended Posts

This post was originally a complaint post about how missions will sometimes autofail if you order the dropship away from the mission, but I had an epiphany about the smart way to code things.

So I tested it. And my hypothesis was correct. Also, I found an exploit.

Basically, there's a hidden timer for each mission that controls how long you have to run it. Crashes disappear, terror sites get tac-nuked. However, that timer will not cause a mission to fail if there's a dropship en route. If the timer has run out, and a dropship is en route and then you order the dropship away, the mission will instantly fail.

That was what was frustrating me, because my terror missions are currently bugged and crash whenever I start them. So I couldn't do the terror mission itself because of crashes, and I couldn't reroute to the UFO because if I ordered my dropship to go anywhere else the mission would fail and the UFO would escape.

Until I realized I had a second dropship, and a bunch of fresh-off-the-boat noobie privates. I ordered a couple of them to board the dropship, and ordered that dropship to go to the terror site, never intending for it to reach it's destination. And it worked. I could order my primary dropship away from the terror site without the mission failing, because there was still a dropship en route.

So, in theory, one could make missions exist in perpetuity with enough dropships (I don't know how many you'd need. Two or three, probably), by ensuring that there's someone ALWAYS heading there. I'll be using this to buy time on terror missions, you can count on that.

Link to comment
Share on other sites

Are you using the base game or have you installed any map packs for it to crash?

If you are using map packs which ones so we can track and fix the crash.

If not then try this pack and see if it can pick a different terror mission and not crash.

http://www.goldhawkinteractive.com/forums/showthread.php/5156-Community-Map-Pack

Also does it crash every time. - are you going to town or soviet town and what vehicle - chinook etc?

Link to comment
Share on other sites

Game is completely Vanilla from Steam. I had the same crashes in a prior version of 18.51HF3 downloaded from Desura/Dropbox.

Doesn't seem to matter which town I'm going to: Happened in Africa, Australia, and America. (All the "A"blank"A" places. Hmm...)

I recall some terror sites working, I don't know when the crashes started except that it MAY have been when I started using a Shrike dropship. I'm about to get a Zephyr, so I'll test when I get a terror site with that.

Link to comment
Share on other sites

Well to be honest I am exploting this a bit, but only because I find night terror missions currently too frustrating :D If there were some special armors for scouts with extended vision at night (you know, things like UV, infra red, etc), then I would not play with this at all

Link to comment
Share on other sites

If you want you can just copy the town and soviet town folders from the community map pack. It might be an issue with the basic terror map as there is only 1 at the moment copied and pasted across all folders.

I will check it tonight after work. They changed drop ship sizes and it may be that 1 of the maps is not set right with spawns.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...