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Posted

The Damage Randomisation tooltip says that explosions aren't random, but sometimes grenades explode Sectons, and sometimes they don't. So either the tooltip is wrong, or the damage calculation is.

image.png.c5fc55153598d4ae213d011e043228a3.png

Posted
3 hours ago, Shotcrete said:

The Damage Randomisation tooltip says that explosions aren't random, but sometimes grenades explode Sectons, and sometimes they don't. So either the tooltip is wrong, or the damage calculation is.

image.png.c5fc55153598d4ae213d011e043228a3.png

Explosive weapons have damage fall off, so if an enemy is further from the center of the explosion, they take less damage, maybe this is why they don't always die? Sectons also have different hp and armour values depending on the type of secton. Or do you mean that damage gets randomised regardless of the distance from the damaged enemy?

Btw, thanks for taking the time to post these reports! While tooltips are a rather minor fix, fixing these helps a lot in making sure players don't get the wrong information when reading said tooltip!

Posted (edited)

Ah, I didn't know there was damage fall off, I figured it was randomisation. Although, I was starting to catch on subconsciously, especially with flashbangs. Maybe damage falloff should be in the tooltip, I presume it's 100% center square, down to 50% at the edge?

Edited by Shotcrete
Posted
On 5/1/2026 at 11:55 PM, Shotcrete said:

Ah, I didn't know there was damage fall off, I figured it was randomisation. Although, I was starting to catch on subconsciously, especially with flashbangs. Maybe damage falloff should be in the tooltip, I presume it's 100% center square, down to 50% at the edge?

Yup, it is 100% on center square and it falls off to 50% on the edge squares. I will bring your suggestion up with the rest of the team. Do you think we should add it on the randomisation tooltip? Iirc the damage fall off is on the grenade tooltip, but I might be wrong.

Posted
On 5/5/2026 at 3:01 AM, Kouki said:

Yup, it is 100% on center square and it falls off to 50% on the edge squares. I will bring your suggestion up with the rest of the team. Do you think we should add it on the randomisation tooltip? Iirc the damage fall off is on the grenade tooltip, but I might be wrong.

I think mentioning it in the blast radius might be the best.

Posted
On 5/9/2026 at 9:48 AM, Shotcrete said:

I think mentioning it in the blast radius might be the best.

Yup, this will be updated on 7.22.3

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