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We've now released v7.21.3 onto the main branches, and the consolidated patch notes for 7.21.0 to 7.21.3 can be found below. The biggest change is the update to the save game location in order to properly support Cloud Saves across different devices, platforms and services.

 

Save Files & Cloud Saves Migration:

Xenonauts 2 currently uses two possible user data locations that are chosen automatically largely based on operating system, as newer Windows versions put our default /Documents/My Games/ location within OneDrive and this can cause stability issues. Unfortunately, having two user data locations can cause issues for people trying to play the game across multiple computers (which are sometimes using different locations from one another) or who are playing on GOG or Epic (as these services only support a single Cloud Save location).

We are therefore unifying the user data into the path shown below. You can access this directory easily via the new "Local Folder" button we've added to the Main Menu screen.

C:\Users\<user>\AppData\LocalLow\Goldhawk Interactive\Xenonauts 2\Saves\ 

When you start v7.21.3 for the first time, it will automatically copy all your existing user data to the new location (rhe old files will not be deleted). However, if you have files in both of the old user data locations, the game will instead show a popup that allows you to select which of the folders you want to migrate (you can choose both if you want). 

If you are manually setting a custom save path in the startup arguments, none of this will occur and the game will continue using your existing custom path.

 

Gameplay Changes:

  • Fixed a crash that would occur if you put JSON files that weren't saves into the game save directory.
  • Added a new Xenopedia popup of Accelerated Weapons. This is unlocked from Alien Magnetic Weapons, but doesn't popup by default - it just appears in the Xenopedia to make comparison with other weapon tiers easier (previously there was no dedicated entry for them).
  • The Delegation Cost for launching a UFO mission is now shown on the Launch Combat Team button when viewing the mission information. This cost isn't actually deducted until you fly to the crash site and start the mission, but we still think this is the most useful place to show it!
  • Missions that do not use a dropship (Base Defence, UOO Sabotage, UOO Bridge Assault, etc) now use a more intelligent system to populate the suggested soldiers. Instead of purely populating the squad by rank, they now copy the assignments from the dropship at the base where possible and then autofill any gaps with other soldiers based on their rank.
  • Selecting an aircraft in the air combat by clicking on it will now correctly update the selection on the aircraft infopanels on the right hand of the screen.
  • Made the Ballistic Pistol 3d model a bit larger so it's more readable when a soldier or civilian is carrying a pistol.

Balance Changes:

  • Fixed an error in the Cleaner Data Raid mission which led to all of the starting enemies having SMGs. A portion of them will now be equipped with rifles, and some will have body armour alongside their SMGs.
  • The Defender now spawns one wave earlier as a lone UFO on Air Superiority mission (replacing similar missions that feature Fighter UFOs). This allows players to shoot them down and get Defender UFO research. Previously they were first spawning as escort craft for older UFOs that had usually already been delegated, which was an issue because you needed to win the crash site to get the research (or wait until you saw a Defender as part of an air superiority mission). 
  • Using the HEVY will now grant Accuracy progression as long as there is a hostile target within the blast radius of the planned shot.

Strategy Bugfixes:

  • Fully fixed the timing issue that was causing some tactical missions to crash when returning to the strategy layer (the fix for this in 7.20.3 worked for most but not all situations).
  • Fixed being unable to change base selection on the Soldiers screen.
  • Fixed an error in the Suppression tooltip that incorrectly stated that units would immediately lose 50% of their TU and all of their Reflexes, as in reality it's the opposite - they lose all of their TU, and 50% of their Reflexes.
  • Fixed the Mind Control tooltip claimining that Suppression removes Mind Control.
  • Fixed the Regeneration tooltip incorrectly only referring to Sebillians (as Eternals also have the ability).
  • Fixed the Soldiers count on the Main Base screen incorrectly also including vehicles.

Tactical Bugfixes:

  • Improved the camera tracking for reaction shots to fix various instances where only the target was shown (even though it would be possible to also show the shooter by moving the camera slightly).
  • Fixed AI units not respecting objects tagged as "Do Not Crush", which was causing Androns and Cyberdrones to wreck the inside of their own UFOs when moving around.
  • Fixed an issue in the shot hit chance info panel (bottom right of the UI) that listed the Wraith's Cloaking Field ability too high up the calculation order, which led to the maths not making sense.
  • Fixed the Colossus being given a second Power Fist in their secondary slot on ENDGAME part 2.
  • Fixed one of the footstep sounds having a slight "clicking" noise at the start.
  • Fixed another instance of the move path generating a purple missing path error.
  • Fixed the soldier name drawing below the portrait in the tactical AI (could be relevant for long vehicle names).
  • Fixed the Colossus losing the louder and stompier footstep sound effects when the Automed upgrade was equipped.
  • Fixed the little decorative bushes in the Desert biome triggering the "half cover" indicator on the cursor even though they have a 0% stopping chance.
  • Fixed walkable meta tiles on top of shipping containers remaining behind after the shipping container was destroyed.
  • Like 1
  • Chris changed the title to Full Release 7.21.3 STABLE Released!
Posted

Constant Crashes tying to open the Screen for the Savegames
With savegames on both locations I have constant Crashes tying to open the Screen for the Savegames. They do exist in the filesystem but in the Savegame-Screen it's empty and the System freezes. I have to stop the game by Taskmanager.

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