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Posted

This update is only accessible by switching to our Experimental branches (instructions on how to do so here).

There was a slight mix-up on builds at our end last night, and we released v7.22.0 onto Experimental rather than v7.21.4. These patch notes therefore contain all the changes from v7.22.0 and v7.22.1.

Balance Changes:

  • Reduced miss shot deviation by about 20% for the average shot, and 40% for the maximum deviation shot. This means you're no longer able to hit a diagonally adjacent soldier on a miss if you're shooting directly forward.
  • Humans can no longer use alien grenades.
  • Set the Western Town restaurant exterior wall pillars to not block movement, or offer cover (they're too small to realistically do either).

Changes & Bugfixes:

  • The game now indicates on the Campaign Victory screen if you were playing Ironman mode (it puts it in brackets after the Difficulty Level if so).
  • Fixed a rare Geoscape crash that could occur if a UFO took off at the exact moment a nearby radar structure finished contruction.
  • Fixed a crash that could occur when loading a tactical save on particular maps.
  • Fixed a crash that could occur loading a save made after a Cyberdrone exploded.
  • Fixed a rare crash that could occur when an AI unit suffered a morale break.
  • Attempted fix for the interior walls of the Western Town restaurant building appearing black on AMD cards, or on Linux.
  • Fixed the game detecting the same object twice when clicking an icon on the Geoscape, and asking you to choose from a list that contains two identical entries.
  • Fixed the Engineering Capacity slider on the Manage Engineers screen not displaying correct numbers if you have more Engineers than you have Workshop space available.
  • Fixed unique upgrade projects in the Engineering queue of a destroyed base becoming being permanently inaccessible to the player.
  • Fixed tooltips showing an error if they are linking a hotkey that the player has unbound.
  • Fixed the reload quick button always showing, even when the soldier doesn't have a clip available to reload their gun with.
  • Fixed smoke being unable to spawn on certain water edge tiles.
  • Fixed dead bodies on the ground showing damage numbers if hit by bullets.
  • Fixed the Colossus Power Fist being dropped on the ground when the wearer is killed or stunned.
  • Various fixes to support modding.
  • Fixed the Tooltip Lock / Unlock Time settings being controlled by the wrong slider if accessed from the Main Menu.
  • Fixed various missing / incorrect button tooltips.
  • Fixed the game automatically rebinding keybinds on startup that had been intentionally left unbound.
  • Removed the Roadmap button on the Main Menu, as it is no longer relevant.
  • Various translation fixes.
  • Chris changed the title to Full Release 7.22.1 Released! (Experimental)
Posted

Hey, I wasn't sure where to post a feature request: add a flag to hide wounded soldiers in the soldiers section. Thanks in advance!

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