Chris Posted April 30 Posted April 30 This update is only accessible by switching to our Experimental branches (instructions on how to do so here). There was a slight mix-up on builds at our end last night, and we released v7.22.0 onto Experimental rather than v7.21.4. These patch notes therefore contain all the changes from v7.22.0 and v7.22.1. Balance Changes: Reduced miss shot deviation by about 20% for the average shot, and 40% for the maximum deviation shot. This means you're no longer able to hit a diagonally adjacent soldier on a miss if you're shooting directly forward. Humans can no longer use alien grenades. Set the Western Town restaurant exterior wall pillars to not block movement, or offer cover (they're too small to realistically do either). Changes & Bugfixes: The game now indicates on the Campaign Victory screen if you were playing Ironman mode (it puts it in brackets after the Difficulty Level if so). Fixed a rare Geoscape crash that could occur if a UFO took off at the exact moment a nearby radar structure finished contruction. Fixed a crash that could occur when loading a tactical save on particular maps. Fixed a crash that could occur loading a save made after a Cyberdrone exploded. Fixed a rare crash that could occur when an AI unit suffered a morale break. Attempted fix for the interior walls of the Western Town restaurant building appearing black on AMD cards, or on Linux. Fixed the game detecting the same object twice when clicking an icon on the Geoscape, and asking you to choose from a list that contains two identical entries. Fixed the Engineering Capacity slider on the Manage Engineers screen not displaying correct numbers if you have more Engineers than you have Workshop space available. Fixed unique upgrade projects in the Engineering queue of a destroyed base becoming being permanently inaccessible to the player. Fixed tooltips showing an error if they are linking a hotkey that the player has unbound. Fixed the reload quick button always showing, even when the soldier doesn't have a clip available to reload their gun with. Fixed smoke being unable to spawn on certain water edge tiles. Fixed dead bodies on the ground showing damage numbers if hit by bullets. Fixed the Colossus Power Fist being dropped on the ground when the wearer is killed or stunned. Various fixes to support modding. Fixed the Tooltip Lock / Unlock Time settings being controlled by the wrong slider if accessed from the Main Menu. Fixed various missing / incorrect button tooltips. Fixed the game automatically rebinding keybinds on startup that had been intentionally left unbound. Removed the Roadmap button on the Main Menu, as it is no longer relevant. Various translation fixes.
akenagm Posted May 3 Posted May 3 Hey, I wasn't sure where to post a feature request: add a flag to hide wounded soldiers in the soldiers section. Thanks in advance!
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