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Posted

I find it difficult/annoying to try and figure out where a lot of the doors are without constantly rotating the camera so it is "facing" the wall in question. I think it would be handy to have the top of the door sections show as a different colour to that of normal walls. Perhaps just a lighter colour, or hashed, or just a break in the colour demarking the edges of the door. Just something. 

In the screenshots there are 3 doors in that wall, I've highlighted one of them with awesome paint abilities so you get the idea :)

I find it the worst in the alien bases and ships, but I think it would be handy in all maps.

Screenshot 2026-04-07 015916.png

Screenshot 2026-04-07 015914.png

  • Like 2
Posted
On 4/7/2026 at 1:14 PM, leha said:

What's the difference? :)

the very top of the door facing "away" from the camera is a different colour to the wall either side, so you can tell despite the camera angle that that is not a solid door without having to constantly move the camera 360 as you move around the map. 

 

You could also just make the doors render from both sides even if the fog of war hasn't been revealed on both sides, but that might be a lot more work?

Posted (edited)
On 4/10/2026 at 8:39 AM, LeftyRighty said:

You could also just make the doors render from both sides

The full luxury model QoL enhancement could be to render doors using an obstruction shader, similar to how partially or completely obstructed units (friendly & alien) are rendered.  But those obstruction shaders seem a bit fiddly to make work reliably & unclear if that'd be going against the grain of a lot of structural assumptions of how the game handles LOS & rendering for doors if they're rigidly handled in a terrain-y way not a unit-y way.

Edited by fusion-waffle

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