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Firstly, a huge thank you to the creators for the game! Secondly, a huge thank you for its successful release!

And a small wish for the future. A number of rewards for the player's soldiers are either somewhat vague or have a strange secondary meaning.

Example of the first case: rewards for 4 and 5 killed enemies. Is that all? What about 10? 20, and so on? If "a" is said, "b" should also be said.

Example of the second case: a reward for surviving a battle where most of the squad perished. I don't remember the exact words. So, the soldier "lost" half the squad, and instead of punishment, he receives a reward? Wouldn't it be better to reward effective achievements? When something was achieved, not something lost? For example, during a mission to free civilians from kidnapping, all ten civilians were saved, but where's the reward? That's not right :)

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