fusion-waffle Posted April 4 Posted April 4 Description minor / UX / clarity of rules - laser aim bonus is not communicated anywhere in laser weapon properties It is communicated in the xenopedia entry for laser weapon research & in the hit chance explanation box But ideally, the laser aim bonus could also be reflected on the weapon tooltip itself, to make it easier to understand & compare weapons. I appreciate that the laser aim mechanics make it a bit of an odd duck, because it depends on the accuracy of the soldier it doesnt neatly fit into the existing schema! What Happened Example of comparing two shotguns (while in a ground combat mission). The accuracy and hit bonus of accelerated & shotguns are identical But the laser shotgun gets that extra laser aim bonus: Quote
Kouki Posted April 5 Posted April 5 On 4/4/2026 at 8:38 PM, fusion-waffle said: Description minor / UX / clarity of rules - laser aim bonus is not communicated anywhere in laser weapon properties It is communicated in the xenopedia entry for laser weapon research & in the hit chance explanation box But ideally, the laser aim bonus could also be reflected on the weapon tooltip itself, to make it easier to understand & compare weapons. I appreciate that the laser aim mechanics make it a bit of an odd duck, because it depends on the accuracy of the soldier it doesnt neatly fit into the existing schema! What Happened Example of comparing two shotguns (while in a ground combat mission). The accuracy and hit bonus of accelerated & shotguns are identical But the laser shotgun gets that extra laser aim bonus: Ah yeah, you're right. We'll get it fixed Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.