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Posted

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

This is our first release candidate build - if no further major fixes are needed for this build, it will be the build we use when we launch on 2nd April. I'll run the standard experimental version of it for the next 24 hours and then I'll be switching it to the normal version that will actually be released (so without all the extra experimental logging) to ensure there's no unexpected bugs lurking in that version of the game!

Gameplay Changes:

  • Endgame part 1 now gives the player 1 extra turn before the enemy reinforcements start spawning.
  • Further localisation updates.

Bugfixes:

  • Fixed a crash that would occur if a UFO filled its charge meter and escaped, but was then destroyed in the 2-second period before the air combat actually ended.
  • Fixed the heavy armour tooltips claiming to cause -100% Accuracy (instead of -10% Accuracy).
  • Fixed the Fusion Lance aircraft weapon not appearing on the aircraft paperdoll when equipped. 
  • Fixed being unable to manually put clips into guns by dragging the ammo over the weapon in the inventory.
  • Chris changed the title to Release Candidate 7.16.0 Released! (Experimental)
Posted

Will the old MS6 stable version be available in legacy branch? I have an ongoing playthrough with my friends and would like to be able to finish that too..

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