fusion-waffle Posted March 26 Posted March 26 Description minor UI glitch - freshly spawned biter within LOS not highlighted by red "known enemy" box What Happened Updated to v7.15.0 experimental_release, loaded a v7.14.1 in-progress ground combat save for a battleship crash site. After capturing the alien commander, Xenonauts were somewhat confused why mission didn't immediately end. Perhaps they missed an alien outside? (they didn't completely sweep the map...) But, there is still a live biter on the command deck! Despite being within LOS of a soldier 3 tiles away, it isn't highlighted in red (like how the game usually highlights the locations of known enemy units) so it is hard to spot: The biter in question was spawned earlier this turn by a mantid spraying 2-round bursts into the right flank corridor. It hasn't had an opportunity to move or bite yet. Further Info Please see f11 biter report zip: bug_report_2026-03-27-07h22_gc_7.15.0_user_f11_1.zip Quote
Kouki Posted March 27 Posted March 27 18 hours ago, fusion-waffle said: Description minor UI glitch - freshly spawned biter within LOS not highlighted by red "known enemy" box What Happened Updated to v7.15.0 experimental_release, loaded a v7.14.1 in-progress ground combat save for a battleship crash site. After capturing the alien commander, Xenonauts were somewhat confused why mission didn't immediately end. Perhaps they missed an alien outside? (they didn't completely sweep the map...) But, there is still a live biter on the command deck! Despite being within LOS of a soldier 3 tiles away, it isn't highlighted in red (like how the game usually highlights the locations of known enemy units) so it is hard to spot: The biter in question was spawned earlier this turn by a mantid spraying 2-round bursts into the right flank corridor. It hasn't had an opportunity to move or bite yet. Further Info Please see f11 biter report zip: bug_report_2026-03-27-07h22_gc_7.15.0_user_f11_1.zip Thanks for the bug report. We'll look into it! Quote
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