Jump to content

Recommended Posts

Posted

Description

minor map/destruction glitch - destroyed wall inexplicably appeared in middle of road

What Happened

After manually rolling back to v7.12.1 game files, I continued playing v7.13 campaign, completed alenium generator project, shot down first abductor UFO. 

During first abductor crash site, arid biome:

screenshot_on_userf11.thumb.jpg.039ab41c66f8628de650c54ff958964f.jpg

Can't remember exactly what happened immediately prior to this appearing, but there was a demo pack thrown in one of the buildings, so that might have something to do with it

 

Further Info

Please see f11 bug report zip: bug_report_2026-03-23-08h40_gc_7.12.1_user_f11_0.zip

Posted (edited)
6 hours ago, fusion-waffle said:

Here's another fairly extreme example of destroyed walls appearing in the wrong position  from a bit later in the same abductor crash site mission:

screenshot_on_userf11.thumb.jpg.27abdbed76ffd48ca995c3b933323de1.jpg

Please see f11 bug report zip for more details: 

bug_report_2026-03-23-09h20_gc_7.12.1_user_f11_1.zip 12.12 MB · 0 downloads

Oh, those are still not fixed.. I made a huge list of destruction issues more than  a month ago. Hopefully Goldhawk has time to look at those still... most glaring ones are the ones where wall's or roof's broken variations jump to wrong location as you've noticed here.

Edited by Skitso
Posted
10 hours ago, fusion-waffle said:

Description

minor map/destruction glitch - destroyed wall inexplicably appeared in middle of road

What Happened

After manually rolling back to v7.12.1 game files, I continued playing v7.13 campaign, completed alenium generator project, shot down first abductor UFO. 

During first abductor crash site, arid biome:

screenshot_on_userf11.thumb.jpg.039ab41c66f8628de650c54ff958964f.jpg

Can't remember exactly what happened immediately prior to this appearing, but there was a demo pack thrown in one of the buildings, so that might have something to do with it

 

Further Info

Please see f11 bug report zip: bug_report_2026-03-23-08h40_gc_7.12.1_user_f11_0.zip

Yeah, noticed this as well when I was playing. The position transforms on these objects got saved into the prefab accidentall when I was making variants of said frill, it should be fixed on the next patch.

 

 

3 hours ago, Skitso said:

Oh, those are still not fixed.. I made a huge list of destruction issues more than  a month ago. Hopefully Goldhawk has time to look at those still... most glaring ones are the ones where wall's or roof's broken variations jump to wrong location as you've noticed here.

I've been going through this list and more than half of it is fixed I think. The destroyed state for all roofs should function normally

  • Like 2

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...