fusion-waffle Posted March 22 Posted March 22 Description minor map/destruction glitch - destroyed wall inexplicably appeared in middle of road What Happened After manually rolling back to v7.12.1 game files, I continued playing v7.13 campaign, completed alenium generator project, shot down first abductor UFO. During first abductor crash site, arid biome: Can't remember exactly what happened immediately prior to this appearing, but there was a demo pack thrown in one of the buildings, so that might have something to do with it Further Info Please see f11 bug report zip: bug_report_2026-03-23-08h40_gc_7.12.1_user_f11_0.zip Quote
fusion-waffle Posted March 22 Author Posted March 22 Here's another fairly extreme example of destroyed walls appearing in the wrong position from a bit later in the same abductor crash site mission: Please see f11 bug report zip for more details: bug_report_2026-03-23-09h20_gc_7.12.1_user_f11_1.zip Quote
Skitso Posted March 23 Posted March 23 (edited) 6 hours ago, fusion-waffle said: Here's another fairly extreme example of destroyed walls appearing in the wrong position from a bit later in the same abductor crash site mission: Please see f11 bug report zip for more details: bug_report_2026-03-23-09h20_gc_7.12.1_user_f11_1.zip 12.12 MB · 0 downloads Oh, those are still not fixed.. I made a huge list of destruction issues more than a month ago. Hopefully Goldhawk has time to look at those still... most glaring ones are the ones where wall's or roof's broken variations jump to wrong location as you've noticed here. Edited March 23 by Skitso Quote
Kouki Posted March 23 Posted March 23 10 hours ago, fusion-waffle said: Description minor map/destruction glitch - destroyed wall inexplicably appeared in middle of road What Happened After manually rolling back to v7.12.1 game files, I continued playing v7.13 campaign, completed alenium generator project, shot down first abductor UFO. During first abductor crash site, arid biome: Can't remember exactly what happened immediately prior to this appearing, but there was a demo pack thrown in one of the buildings, so that might have something to do with it Further Info Please see f11 bug report zip: bug_report_2026-03-23-08h40_gc_7.12.1_user_f11_0.zip Yeah, noticed this as well when I was playing. The position transforms on these objects got saved into the prefab accidentall when I was making variants of said frill, it should be fixed on the next patch. 3 hours ago, Skitso said: Oh, those are still not fixed.. I made a huge list of destruction issues more than a month ago. Hopefully Goldhawk has time to look at those still... most glaring ones are the ones where wall's or roof's broken variations jump to wrong location as you've noticed here. I've been going through this list and more than half of it is fixed I think. The destroyed state for all roofs should function normally 2 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.