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Posted

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

Gameplay Changes:

  • If the default save location on a PC contains either OneDrive or Dropbox, we're now redirecting the save path to be "C:\Users\<user>\AppData\LocalLow\Goldhawk\" instead, as there are a lot of ways the game can crash if a cloud service starts locking files that the game is trying to use.
  • Colossus Power Fist melee attack Damage increased from 50 to 60, added 40 Stun Damage, and Armour Penetration increased from 20 > 40. The way that stun damage works means this is actually quite a substantial buff to melee damage against biological enemies.

Bugfixes:

  • Fixed a crash that could occur after shooting down UFOs.
  • Fixed some other crashes that had been picked out by our analytics service (thanks again to anyone who enabled that!)
  • Fixed a minor bug where using Heavy Armour could cause a unit to have decimals in their Accuracy stat.
  • Fixed some of the jungle shed walls being transparent.
  • Fixed the Guardian armour helmet not correctly hiding hair on the paperdoll
Posted (edited)

Thank you xenonauts 2 team for the rapid hotfix for the shot-down UFO crash.  Hope you get a bit of downtime when you get to your weekend.

 

In terms of stability, this V7.12 experimental build is looking like a promising vintage:

I played through phase 1 of a campaign & didn't hit any major stability issues (i.e. no crashes or hangs) or other moderate issues that impede progress (e.g. broken mission scripting).   So, 0 crashes in 4 - 5 hours of gameplay with this v7.12 build, vs 1 crash in 1 hour for v7.11 (the shot-down UFO crash, now resolved), and frequent crashes for the few builds before that. 

If a similar level of stability holds up in v7.12 through phases 2 -- 5, or if any remaining severe stability issues can be discovered & surgically fixed, who knows, maybe this one or a minor variation could end up dubbed a release candidate build.

 

Thanks for your hard work, look after yourselves!

Edited by fusion-waffle

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