Chris Posted March 19 Posted March 19 This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain! Gameplay Changes: If the default save location on a PC contains either OneDrive or Dropbox, we're now redirecting the save path to be "C:\Users\<user>\AppData\LocalLow\Goldhawk\" instead, as there are a lot of ways the game can crash if a cloud service starts locking files that the game is trying to use. Colossus Power Fist melee attack Damage increased from 50 to 60, added 40 Stun Damage, and Armour Penetration increased from 20 > 40. The way that stun damage works means this is actually quite a substantial buff to melee damage against biological enemies. Bugfixes: Fixed a crash that could occur after shooting down UFOs. Fixed some other crashes that had been picked out by our analytics service (thanks again to anyone who enabled that!) Fixed a minor bug where using Heavy Armour could cause a unit to have decimals in their Accuracy stat. Fixed some of the jungle shed walls being transparent. Fixed the Guardian armour helmet not correctly hiding hair on the paperdoll Quote
fusion-waffle Posted March 20 Posted March 20 (edited) Thank you xenonauts 2 team for the rapid hotfix for the shot-down UFO crash. Hope you get a bit of downtime when you get to your weekend. In terms of stability, this V7.12 experimental build is looking like a promising vintage: I played through phase 1 of a campaign & didn't hit any major stability issues (i.e. no crashes or hangs) or other moderate issues that impede progress (e.g. broken mission scripting). So, 0 crashes in 4 - 5 hours of gameplay with this v7.12 build, vs 1 crash in 1 hour for v7.11 (the shot-down UFO crash, now resolved), and frequent crashes for the few builds before that. If a similar level of stability holds up in v7.12 through phases 2 -- 5, or if any remaining severe stability issues can be discovered & surgically fixed, who knows, maybe this one or a minor variation could end up dubbed a release candidate build. Thanks for your hard work, look after yourselves! Edited March 20 by fusion-waffle Quote
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