fusion-waffle Posted March 19 Posted March 19 (edited) Description Crash to desktop after shooting down first probe. What Happened Updated game to v7.11. Started a new campaign (commander difficulty + extra-hard economic settings, no tutorial, no ironman). Game was stable for first 65 minutes of play, enough to complete ATLAS base & first abduction site mission (maybe you've fixed the common AI turn crashes & hangs... fingers crossed! ) Day 13, intercepted first probe with an angel. Won the manual air combat, clicked "accept result" & the game crashed. Further Info FATAL exception & stack trace in log as follows: Common.Content.Managers.ContentRuntimeException: Descriptor can't be null. at Common.Content.Managers.ContentManager.Get (Common.Content.Descriptor descriptor, Artitas.Utils.Optional`1[T] ruleOverride) [0x00061] in F:\Jenkins\workspace\X2 (Build)\release-7.x.y\Assets\Code\Libraries\Common\Code\Assets\ContentManager\Managers\ContentManager.cs:1247 at Common.Content.Managers.ContentManager.Get[T] (Common.Content.AssetReference`1[T] assetReference) [0x00019] in F:\Jenkins\workspace\X2 (Build)\release-7.x.y\Assets\Code\Libraries\Common\Code\Assets\ContentManager\Managers\ContentManager.cs:1225 at Common.Content.AssetReference`1[T].Get () [0x0004a] in F:\Jenkins\workspace\X2 (Build)\release-7.x.y\Assets\Code\Libraries\Common\Code\Assets\ContentManager\AssetReferenceT.cs:93 at Xenonauts.Strategy.Data.Mission`1[TDefinition].Create (Artitas.World world, Artitas.Core.Utils.IReference`1[T] defRef) [0x00001] in F:\Jenkins\workspace\X2 (Build)\release-7.x.y\Assets\Code\Screens\Strategy\Data\Mission.cs:135 [ ... snip ... ] Speculation: is the code confused & trying to spawn an undefined ground combat site for a probe? Please see attached examples - game crashed to desktop in 2/2 probe intercept attempts: bug_report_2026-03-19-14h31_st_7.11.0_unhandled_exception_0.zip bug_report_2026-03-19-14h33_st_7.11.0_unhandled_exception_0.zip Edited March 19 by fusion-waffle Quote
Kouki Posted March 19 Posted March 19 4 hours ago, fusion-waffle said: Description Crash to desktop after shooting down first probe. What Happened Updated game to v7.11. Started a new campaign (commander difficulty + extra-hard economic settings, no tutorial, no ironman). Game was stable for first 65 minutes of play, enough to complete ATLAS base & first abduction site mission (maybe you've fixed the common AI turn crashes & hangs... fingers crossed! ) Day 13, intercepted first probe with an angel. Won the manual air combat, clicked "accept result" & the game crashed. Further Info FATAL exception & stack trace in log as follows: Common.Content.Managers.ContentRuntimeException: Descriptor can't be null. at Common.Content.Managers.ContentManager.Get (Common.Content.Descriptor descriptor, Artitas.Utils.Optional`1[T] ruleOverride) [0x00061] in F:\Jenkins\workspace\X2 (Build)\release-7.x.y\Assets\Code\Libraries\Common\Code\Assets\ContentManager\Managers\ContentManager.cs:1247 at Common.Content.Managers.ContentManager.Get[T] (Common.Content.AssetReference`1[T] assetReference) [0x00019] in F:\Jenkins\workspace\X2 (Build)\release-7.x.y\Assets\Code\Libraries\Common\Code\Assets\ContentManager\Managers\ContentManager.cs:1225 at Common.Content.AssetReference`1[T].Get () [0x0004a] in F:\Jenkins\workspace\X2 (Build)\release-7.x.y\Assets\Code\Libraries\Common\Code\Assets\ContentManager\AssetReferenceT.cs:93 at Xenonauts.Strategy.Data.Mission`1[TDefinition].Create (Artitas.World world, Artitas.Core.Utils.IReference`1[T] defRef) [0x00001] in F:\Jenkins\workspace\X2 (Build)\release-7.x.y\Assets\Code\Screens\Strategy\Data\Mission.cs:135 [ ... snip ... ] Speculation: is the code confused & trying to spawn an undefined ground combat site for a probe? Please see attached examples - game crashed to desktop in 2/2 probe intercept attempts: bug_report_2026-03-19-14h31_st_7.11.0_unhandled_exception_0.zip bug_report_2026-03-19-14h33_st_7.11.0_unhandled_exception_0.zip Thanks, we'll fix this asap Quote
sanyokbig Posted March 19 Posted March 19 (edited) Similar experience for me - stable in two ground combat encounters, then I downed my first probe, game crashed with similar error. Retried with auto resolve this time - same crash. Trying the third time and downing probe above water caused no immediate issues. Including my reports just in case. bug_report_2026-03-19-18h42_st_7.11.0_unhandled_exception_0.zip bug_report_2026-03-19-18h36_st_7.11.0_unhandled_exception_0.zip Edited March 19 by sanyokbig Quote
fusion-waffle Posted March 19 Author Posted March 19 3 hours ago, sanyokbig said: Trying the third time and downing probe above water caused no immediate issues Clever! That's a great tip until this can be patched - much smoother than my workaround of letting the probes run amok & incurring doomsday pressure. Quote
Carewolf Posted March 19 Posted March 19 2 hours ago, fusion-waffle said: Clever! That's a great tip until this can be patched - much smoother than my workaround of letting the probes run amok & incurring doomsday pressure. Also crashes on any other UFO shot down.. There is a 7.12.0 announcement, but it doesnt seem to have been pushed to steam Quote
fusion-waffle Posted March 19 Author Posted March 19 The fix for this crash in v7.12 experimental works for me. I've been able to shoot down a probe and a scout, as expected. 1 Quote
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