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[V7.11.0 - geoscape] - crash to desktop after shooting down first probe - Strategy.Systems.CreateMissionRequest - Common.Content.Managers.ContentRuntimeException: Descriptor can't be null.


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Posted (edited)

Description

Crash to desktop after shooting down first probe.

 

What Happened

Updated game to v7.11. Started a new campaign (commander difficulty + extra-hard economic settings, no tutorial, no ironman).

Game was stable for first 65 minutes of play, enough to complete ATLAS base & first abduction site mission (maybe you've fixed the common AI turn crashes & hangs... fingers crossed! )

Day 13, intercepted first probe with an angel. Won the manual air combat, clicked "accept result" & the game crashed.

screenshot_on_unhandledexception.thumb.jpg.70f935f217cd819e7795bc6e6f05e1ba.jpg

Further Info

FATAL exception & stack trace in log as follows:

Common.Content.Managers.ContentRuntimeException: Descriptor can't be null.
  at Common.Content.Managers.ContentManager.Get (Common.Content.Descriptor descriptor, Artitas.Utils.Optional`1[T] ruleOverride) [0x00061] in F:\Jenkins\workspace\X2 (Build)\release-7.x.y\Assets\Code\Libraries\Common\Code\Assets\ContentManager\Managers\ContentManager.cs:1247 
  at Common.Content.Managers.ContentManager.Get[T] (Common.Content.AssetReference`1[T] assetReference) [0x00019] in F:\Jenkins\workspace\X2 (Build)\release-7.x.y\Assets\Code\Libraries\Common\Code\Assets\ContentManager\Managers\ContentManager.cs:1225 
  at Common.Content.AssetReference`1[T].Get () [0x0004a] in F:\Jenkins\workspace\X2 (Build)\release-7.x.y\Assets\Code\Libraries\Common\Code\Assets\ContentManager\AssetReferenceT.cs:93 
  at Xenonauts.Strategy.Data.Mission`1[TDefinition].Create (Artitas.World world, Artitas.Core.Utils.IReference`1[T] defRef) [0x00001] in F:\Jenkins\workspace\X2 (Build)\release-7.x.y\Assets\Code\Screens\Strategy\Data\Mission.cs:135 
[ ... snip ... ]

 

Speculation: is the code confused & trying to spawn an undefined ground combat site for a probe?

 

Please see attached examples - game crashed to desktop in 2/2 probe intercept attempts:

  1. bug_report_2026-03-19-14h31_st_7.11.0_unhandled_exception_0.zip
  2. bug_report_2026-03-19-14h33_st_7.11.0_unhandled_exception_0.zip
Edited by fusion-waffle
Posted
4 hours ago, fusion-waffle said:

Description

Crash to desktop after shooting down first probe.

 

What Happened

Updated game to v7.11. Started a new campaign (commander difficulty + extra-hard economic settings, no tutorial, no ironman).

Game was stable for first 65 minutes of play, enough to complete ATLAS base & first abduction site mission (maybe you've fixed the common AI turn crashes & hangs... fingers crossed! )

Day 13, intercepted first probe with an angel. Won the manual air combat, clicked "accept result" & the game crashed.

screenshot_on_unhandledexception.thumb.jpg.70f935f217cd819e7795bc6e6f05e1ba.jpg

Further Info

FATAL exception & stack trace in log as follows:

Common.Content.Managers.ContentRuntimeException: Descriptor can't be null.
  at Common.Content.Managers.ContentManager.Get (Common.Content.Descriptor descriptor, Artitas.Utils.Optional`1[T] ruleOverride) [0x00061] in F:\Jenkins\workspace\X2 (Build)\release-7.x.y\Assets\Code\Libraries\Common\Code\Assets\ContentManager\Managers\ContentManager.cs:1247 
  at Common.Content.Managers.ContentManager.Get[T] (Common.Content.AssetReference`1[T] assetReference) [0x00019] in F:\Jenkins\workspace\X2 (Build)\release-7.x.y\Assets\Code\Libraries\Common\Code\Assets\ContentManager\Managers\ContentManager.cs:1225 
  at Common.Content.AssetReference`1[T].Get () [0x0004a] in F:\Jenkins\workspace\X2 (Build)\release-7.x.y\Assets\Code\Libraries\Common\Code\Assets\ContentManager\AssetReferenceT.cs:93 
  at Xenonauts.Strategy.Data.Mission`1[TDefinition].Create (Artitas.World world, Artitas.Core.Utils.IReference`1[T] defRef) [0x00001] in F:\Jenkins\workspace\X2 (Build)\release-7.x.y\Assets\Code\Screens\Strategy\Data\Mission.cs:135 
[ ... snip ... ]

 

Speculation: is the code confused & trying to spawn an undefined ground combat site for a probe?

 

Please see attached examples - game crashed to desktop in 2/2 probe intercept attempts:

  1. bug_report_2026-03-19-14h31_st_7.11.0_unhandled_exception_0.zip
  2. bug_report_2026-03-19-14h33_st_7.11.0_unhandled_exception_0.zip

Thanks, we'll fix this asap

Posted (edited)

Similar experience for me - stable in two ground combat encounters, then I downed my first probe, game crashed with similar error. Retried with auto resolve this time - same crash. Trying the third time and downing probe above water caused no immediate issues. Including my reports just in case. 

bug_report_2026-03-19-18h42_st_7.11.0_unhandled_exception_0.zip bug_report_2026-03-19-18h36_st_7.11.0_unhandled_exception_0.zip

Edited by sanyokbig
Posted
3 hours ago, sanyokbig said:

Trying the third time and downing probe above water caused no immediate issues

Clever! That's a great tip until this can be patched - much smoother than my workaround of letting the probes run amok & incurring doomsday pressure.

Posted
2 hours ago, fusion-waffle said:

Clever! That's a great tip until this can be patched - much smoother than my workaround of letting the probes run amok & incurring doomsday pressure.

Also crashes on any other UFO shot down.. There is a 7.12.0 announcement, but it doesnt seem to have been pushed to steam

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