Chris Posted March 16 Posted March 16 This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain! Our next update will include several bugfixes that will break saves. Although we will keep 7.10.0 on the Experimental Legacy branches so people can continue their existing playthroughs, we suggest anyone planning to start a brand new campaign waits a few days! Gameplay Changes: The Doomsday progress bar on the Geoscape now has distinct sections (which each represent 5% progress) rather than being a continuous bar, which makes it look a bit cooler. Visually improved a number of additional dropdowns and arrow buttons on the strategy UI. I've also made the arrow buttons (e.g. when recruiting new scientists / engineers) a bit more responsive to repeated fast clicks. Added progress bars to the Base Stores: Sell and Base Stores: Transfer screens, which represent the Storage Capacity of the selected base(s). Updated the position of the UFO name / hp / armour text rows in the air combat, as in many cases they were drawing on top of the UFO sprite and were difficult to read. Bugfixes: The Exit Game button once again functions correctly. Fixed tactical saves from before 7.9.0 crashing on load. Fixed a crash on the AI turn. Fixed the Collect Bounty system for crash sites getting broken in the previous update. It now correctly shows the bounty value on the button and grants the money correctly, and collecting the bounty does not charge OP. Properly fixed the tiles on either side of the Battleship UFO door not being walkable. Cyberdrones now perform an additional visual-only explosion when destroyed. Normally this cannot be seen due to the actual death explosion, but it prevents things looking silly if the Cyberdrone is killed by burst fire (as the actual death explosion can only occur after the burst has finished). Fixed some more map layout / visual issues. Quote
fusion-waffle Posted March 18 Posted March 18 On 3/17/2026 at 9:53 AM, Chris said: Our next update will include several bugfixes that will break saves. Although we will keep 7.10.0 on the Experimental Legacy branches so people can continue their existing playthroughs, we suggest anyone planning to start a brand new campaign waits a few days! Hi Chris, hope you & the team are keeping relatively sane & healthy while iterating toward your big 1.0 release. For those players who are mid-way through milestone 6 stable campaigns when "1.0" / 7.x stable is released, will they be able to continue playing their milestone 6 campaigns? E.g. will they be able to switch to some legacy milestone 6 stable branch in steam? Quote
Chris Posted March 18 Author Posted March 18 17 hours ago, fusion-waffle said: Hi Chris, hope you & the team are keeping relatively sane & healthy while iterating toward your big 1.0 release. For those players who are mid-way through milestone 6 stable campaigns when "1.0" / 7.x stable is released, will they be able to continue playing their milestone 6 campaigns? E.g. will they be able to switch to some legacy milestone 6 stable branch in steam? Yes, the previous milestone always goes on the Legacy branch. Quote
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