War Games Posted March 12 Posted March 12 (edited) Hello everyone. While playing, I noticed that the game isn't as engaging in the later stages as it was in the beginning. Xenonauts rank are maxed out, and all the rewards have been earned. Completing missions is becoming routine. I find the large number of officers abnormal and the medal awarding in the current version of the game to be nominal. I believe that with more sophisticated micromanagement of the xenonaut squad, their rewards, and rank advancement, the game would be much more engaging. My suggestions include an even distribution of ranks within the squad relative to the total number of xenonauts, as well as more complex medal awarding criteria. I understand that the changes I've proposed are not currently relevant, as the game is not yet finished. I hope Chris and the development team will take a look at this post after the release, assuming the community supports me. Please like and comment if you find this interesting. Please note that the ranks and medals name are conditional. It is worth paying attention to the proposed ideas. ================================================ ================================================ LIST OF AWARDS FROM LOW TO HIGH: - Xenonauts Service Medal - Xenonauts Combat Wings - Xenonauts Close Combat Badges - Scarlet Heart Medal - Iron Scull Medal - Xenonauts Commendation Medal - Defense Medal - Shild of Humanity Medal - Xenonauts Distinguished Merit Medal - Medal For Bravery - Shild of Humanity Cross - Solar Medal - Star for Valor - Cross for Bravery - Solar Cross - Xenonaut Medal Of Honor ------------------------------------------------ AWARDING CRITERIA: - XENONAUTS SERVICE MEDAL For the total number of missions. 10 missions - medal. 20 missions - 1 pin to the medal. 40 missions - 2 pins to the medal. 60 missions - 3 pins to the medal - Last awarded. ---- - XENONAUTS COMBAT WINGS - Total number of enemy kills. 15 Aliens - Steel. 30 Aliens - Silver. 60 Aliens - Golden - Last awarded. ---- - XENONAUTS CLOSE COMBAT BADGES - Total number of enemy kills with melee weapons only. 10 Aliens - Steel. 20 Aliens - Silver. 40 Aliens - Golden - Last awarded. ---- - SCARLET HEART MEDAL For wounded - losing more than 50% of your health during a mission 1 wound - medal. 3 wounds - 1 pin to the medal. 6 wounds - 2 pins to the medal. 9 wounds - 3 pins to the medal - Last awarded - Hall of fame - Retirement ---- - IRON SCULL MEDAL - Sole survivor after successfully completing a mission as part of a group of at least 5 xenonauts and killing at least 1 enemies. Each repeated awarding - 1 pin towards the medal (up to 3). 4th awarding - Last awarded - Hall of fame - Retirement. ---- - XENONAUTS COMMENDATION MEDAL - Once per game - For the total number of captured enemies - only officer, engineer, scientist, navigator, commander for 10 enemies. ---- - DEFENSE MEDAL - For Base Defense - for 3 or more alien kills in a mission. 1 mission - medal. 5 missions - 1 pin to the medal. 10 missions - 2 pins to the medal. 15 missions - 3 pins to the medal - Last award. *when defending base - Medal For Bravery are not receiving. ---- - SHILD OF HUMANITY MEDAL - For successfully defending a town/city - for 6 or more enemies kills and 50% of civilians surviving in the mission. 1 mission - medal. 5 missions - bronze pin to the medal. 10 missions - silver pin to the medal. 15 missions - golden pin to the medal - Last awarded. *for defending a town/city - Medal For Bravery & Cross For Bravery & Star for Valor Medal are not receiving. ---- - XENONAUTS DISTINGUISHED MERIT MEDAL - Once per game - For capture enemies - only officer, engineer, scientist, navigator, commander with a total number of captured enemies of at least 3 in one mission. ---- - MEDAL FOR BRAVERY - For killing 3 or more enemies with only melee weapons in a single mission. Each repeated awarding - 1 pin towards the medal (up to 3). 5th awarding - letter B (for Bravery) - Last awarded. ---- - SHILD OF HUMANITY CROSS - For successfully defending a town/city - for 6 or more enemies kills and 50% of civilians surviving in the mission. 1 mission - medal. 5 missions - bronze pin to the medal. 10 missions - silver pin to the medal. 15 missions - golden pin to the medal - Last awarded. * for defending a town/city - Medal For Bravery & Cross For Bravery & Star for Valor Medal are not receiving. ---- - SOLAR MEDAL - For assaulting an alien base - after successfully completing the mission and killing at least 3 aliens. Each repeated awarding - 1 pin towards the medal (up to 3). 5th awarding - letter M (for Merit) Last awarded *At assaulting an alien base - Medal for Bravery & Cross for Bravery & Star for Valor Medal are not receiving. ---- - STAR FOR VALOR - For 6 or more enemies kills in a single mission. Each repeated awarding - 1 pin towards the medal (up to 3). 5th awarding - letter V (for Valor) - Last awarded. ---- - CROSS FOR BRAVERY - For killing 6 or more enemies with only melee weapons in a single mission. Each repeated awarding - 1 pin towards the medal (up to 3). 5th awarding - letter B (for Bravery) - Last awarded. ---- - SOLAR CROSS - For assaulting an alien base - after successfully completing the mission and killing at least 6 aliens. Each repeated awarding - 1 pin towards the medal (up to 3). 5th awarding - letter M (for Merit) - Last awarded. *At assaulting an alien base - Medal for Bravery & Cross for Bravery & Star for Valor Medal are not receiving. ---- - XENONAUTS MEDAL OF HONOR - Once per game - Sole survivor after successfully completing a mission as part of a group of at least 10 xenonauts and killing at least 6 enemies. ================================================ ================================================ LIST OF RANKS FROM LOW TO HIGH: Operative Candidate Operative 3rd Class Operative 2nd Class Operative 1st Class Senior Operative Team Leader Sergeant Master Sergeant Ensign Lieutenant Lieutenant Commander Commander Captain ------------------------------------------------ PROMOTION CRITERIA: ENLISTED RANK Operative Candidate - After being recruitment to Xenonauts - without rank designation chevron. Operative 3rd Class - after completing 2 missions or in a fortnight if there is a training center (if not overloaded) - promotion occurs automatically. Operative 2nd Class - after completing 5 missions - promotion occurs automatically. Operative 1st Class - after completing 10 missions - promotion occurs automatically. Senior Operative - subject to the promotion to this rank who has served 15 missions in the rank of Operative 1st Class - promotion occurs automatically. +1 points to overall morale if in a team during on mission. -1 points to overall morale if killed during a mission -2 points total (1+1). No bonuses to overall morale if unconscious. Team Leader - 1 of 4 Xenonauts - subject to the promotion in the rank of 1st Class Operative/Senior Operative - the promotion is made by the player. +2 points to overall morale if in a team during on mission. -2 points to overall morale if killed during a mission -4 points total (2+2). No bonuses to overall morale if unconscious. Sergeant - 1 of 9 Xenonauts - subject to the promotion to this rank who has served 10 missions in the rank of Team Leader - the promotion is made by the player. +3 points to overall morale if in a team during on mission. -3 points to overall morale if killed during a mission -6 points total (3+3). No bonuses to overall morale if unconscious. Master Sergeant - 1 of 19 Xenonauts - subject to the promotion to this rank who has served 10 missions in the rank of Sergeant - the promotion is made by the player. +4 points to overall morale if in a team during on mission. -3 points to overall morale if killed during a mission -7 points total (4+3). No bonuses to overall morale if unconscious. Ensign - subject to the promotion to this rank who has served 15 missions in the rank of Master Sergeant - the promotion is made by the player. +5 points to overall morale if in a team during on mission. -3 points to overall morale if killed during a mission or -8 points total (5+3). No bonuses to overall morale if unconscious. *After being promoted to the rank of Ensign, he takes up the position of Master Sergeant. ---- OFFICER RANK - available provided that all bases have a training center. Lieutenant - 1 of 20 Xenonauts - subject to the promotion to this rank who has served 10 missions in the rank of Sergeant\Master Sergeant\Ensign - the promotion is made by the player. +6 points to overall morale if in a team during a mission. -4 points to overall morale if killed during a mission -10 points total (6+4). No bonuses to overall morale if unconscious. *When Xenonaut promoted to the rank Lieutenant become unavailable for two weeks (as if he is undergoing training after which he will receive an officers rank). Lieutenant Commander - 1 of 21 Xenonauts - subject to the promotion to this rank who has served 10 missions in the rank of Lieutenant - the promotion is made by the player. +7 points to overall morale if in a team during on mission. -4 points to overall morale if killed during a mission -11 points total (7+4). No bonuses to overall morale if unconscious. ---- SENIOR OFFICER RANK Commander - 1 of 42 Xenonauts - subject to the promotion to this rank who has served 10 missions in the rank of Lieutenant Commander - the promotion is made by the player. +8 points to overall morale if in a team during on mission. -4 points to overall morale if killed during a mission -12 points total (8+4). No bonuses to overall morale if unconscious. Captain - 1 of 64 Xenonauts - subject to the promotion to this rank who has served 20 missions in the rank of Commander - the promotion is made by the player. +12 points to overall morale if in a team during on mission. -5 points to overall morale if killed during a mission -17 points total (12+5). No bonuses to overall morale if unconscious. **When a Commander or Captain appears in a Detachment, the player gets the opportunity to additionally promote two Xenonauts to the rank of Master Sergeant as an adjutant to a senior officer. ------------------------------------------------ THE FULL DETACHMENT CONSISTS OF 64\66** XENONAUTS (full rank roster): Captain 1x Commanders 3x Lieutenant Commanders 3x Lieutenant 3x Master Sergeants or Ensigns (+2**) 6x Sergeants 12x Team Leaders 36x Operatives Edited March 12 by War Games 1 Quote
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