Chris Posted March 11 Posted March 11 This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain! Gameplay Changes: The cost of the Recruit Soldier mission now decreases by -1 OP each day. On the second Abduction Site, the Cleaner Soldiers now have ballistic rifles instead of magnetic rifles. This fix was done a few versions ago but didn't initially work due to a typo. Implemented some new UI buttons / dropdowns / sliders that don't use the diagonal stripe pattern on the Main Menu (and Settings etc). We'll continue to roll these out throughout the strategic UI as time permits. Bugfixes: Another fix for the tactical mission AI hangs. The UOO Bridge Assault green tiles around the mainframe (which show the tiles you are trying to defend) are now always visible, not only when in line of sight. Fixed a pink missing material error on some Cleaner Base desks. Quote
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