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This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

Gameplay Changes:

  • The cost of the Recruit Soldier mission now decreases by -1 OP each day.
  • On the second Abduction Site, the Cleaner Soldiers now have ballistic rifles instead of magnetic rifles. This fix was done a few versions ago but didn't initially work due to a typo.
  • Implemented some new UI buttons / dropdowns / sliders that don't use the diagonal stripe pattern on the Main Menu (and Settings etc). We'll continue to roll these out throughout the strategic UI as time permits.

Bugfixes:

  • Another fix for the tactical mission AI hangs.
  • The UOO Bridge Assault green tiles around the mainframe (which show the tiles you are trying to defend) are now always visible, not only when in line of sight.
  • Fixed a pink missing material error on some Cleaner Base desks.

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