Chris Posted March 10 Posted March 10 This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain! Gameplay Changes: Combat Shields now have a 0.5x Reflex Modifier (previously this was incorrectly set to 1x). The Campaign Name field when starting a new game will now accept non-Latin characters. Bugfixes: Fixed a frequent AI hang during the alien turn in tactical missions. Fixed alien units incorrectlly choosing to rotate away from known Xenonauts at the end of their turn. Fixed the reinforcement spawners on the UOO Bridge Assault mission spawning the reinforcements onto the wrong set of pads, making it seem like destroying the spawners didn't actually stop the reinforcements. Removed the "10 starting infiltrators" campaign setting, as it did not appear to work correctly. Fixed a couple more places where error data was being shown on tooltips. Fixed a bug with a specific industrial wall tile continuing to block vision when destroyed. Quote
SPJ_Alberto Posted March 11 Posted March 11 Hi @Chris! Thanks a lot for the hard work! I was one of the persons asking if Milestone 7 (considering it as the showcase of 1.0) will keep compatibility with save files once the final release arrives. You recommended that I wait a few weeks for a more advanced Milestone 7 in order to ensure this compatibility. Now that 1.0 has been announced, is this last patch close to ensuring this compatibility with save files? Thanks in advance! Quote
Chris Posted March 11 Author Posted March 11 8 hours ago, SPJ_Alberto said: Hi @Chris! Thanks a lot for the hard work! I was one of the persons asking if Milestone 7 (considering it as the showcase of 1.0) will keep compatibility with save files once the final release arrives. You recommended that I wait a few weeks for a more advanced Milestone 7 in order to ensure this compatibility. Now that 1.0 has been announced, is this last patch close to ensuring this compatibility with save files? Thanks in advance! No, I think there's a real change we'll break saves in the near future - but once we hit the 19th March you should be safe! Quote
SPJ_Alberto Posted March 17 Posted March 17 On 3/11/2026 at 5:41 PM, Chris said: No, I think there's a real change we'll break saves in the near future - but once we hit the 19th March you should be safe! Thanks a lot! Really waiting to the 19th March! Nice job! Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.