fusion-waffle Posted March 5 Posted March 5 (edited) Inspired by Vojevoda's recent comment On 3/4/2026 at 9:17 PM, Vojevoda said: Fuel tanks on crafts feels useless. I had zero cases when 20% increase changed anything. Problem Statement Fuel pods don't seem very useful. Fuel pods are already coded, work reliably & even have their own fancy paperdoll art added in Milestone 7. Maybe a small balance tweak could make them viable more often! Suggestion Increase the fuel pod range buff from +20% range to something much larger, say +40% or +50% (or even +100%) Would this be too strong of a buff? There is only a limited time during a campaign where fuel pods are useful -- once a player has built 2-3 bases with full interceptor squadrons, there is little need for long range flights. In contrast, aircraft armour is always useful, particularly on harder difficulties when UFO weapon damage is increased. Fuel pods are potentially very useful toward the end of phase 1 & start of phase 2 when a player is trying to defend 2 continents against UFOs from a single base Even if fuel pods increased range by +1000%, using them still has risks: the player may find their interceptors out of position, on the other side of the world, and unable to shoot down a UFO that wanders near their main base. Or worse, out of position & unable to defend against a retaliation UFO. Or defeated in combat because they couldn't also equip armour. Working Assumption The current value of +20% range was set as a rough guess. I'm assuming it hasn't been arrived at after fierce debate & expert players demonstrating that fuel pods with +30% range lets you win the campaign with your 1 starting X-25 Angel. I searched this forum & didn't find prior discussions about fuel pods. Edited March 5 by fusion-waffle 1 Quote
Vojevoda Posted March 9 Posted March 9 Another option. Additional fuel tanks could be used to increase speed of the aircraft. Afterburner burns more fuel, so with tanks, craft can traverse a portion of distance at higher speed. Maybe a toggle, between distance and speed. This could be rendered obsolete after upgrade to Aelenium engines. Quote
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