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[V7.5.0 - ground combat] - minor map glitch - some tiles either side of battleship front door aren't walkable, but look like they could be


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Posted

Description

some tiles either side of battleship front door aren't walkable, but look like they could be

 

This isn't really a bug, but if it's possible to tweak this without breaking anything, it'd make the entrance less awkward to navigate. 

 

What Happened

Battleship crash site #1, arid biome,

Xenonauts wanted to stack up either side of the door, it looks like there's enough space, but the 3 tiles either side arent walkable.

The external hull of the UFO does curve out but i don't think xenonauts would be tall enough to bump their heads.

screenshot_on_userf11.thumb.jpg.c917e4ebff123bd80394fc9de4a512f2.jpg

Further Info

Please see attached f11 bug report zip:  

bug_report_2026-03-05-10h36_gc_7.5.0_user_f11_0.zip

Posted
10 hours ago, fusion-waffle said:

Description

some tiles either side of battleship front door aren't walkable, but look like they could be

 

This isn't really a bug, but if it's possible to tweak this without breaking anything, it'd make the entrance less awkward to navigate. 

 

What Happened

Battleship crash site #1, arid biome,

Xenonauts wanted to stack up either side of the door, it looks like there's enough space, but the 3 tiles either side arent walkable.

The external hull of the UFO does curve out but i don't think xenonauts would be tall enough to bump their heads.

screenshot_on_userf11.thumb.jpg.c917e4ebff123bd80394fc9de4a512f2.jpg

Further Info

Please see attached f11 bug report zip:  

bug_report_2026-03-05-10h36_gc_7.5.0_user_f11_0.zip 18.71 MB · 0 downloads

Hmm, we'll have to look into this as it looks like those tiles not being walkable was intended. There might be a specific reason as to why (which I can't remember atm)

  • Like 1
  • 2 weeks later...
Posted

version: v7.8.0

Description:

same minor map issue - some tiles either side of battleship front door aren't walkable.

 

I saw a change mentioned in 7.6.0 changelog addressing this, thank you:

Quote

Made another row of tiles at the front of the Battleship UFO exterior walkable, making the front door more accessible

But, it looks like either that change did not succeed in making the tiles walkable, or it did succeed, but was only applied to some but not all of the battleship maps.

 

What Happened

Battleship crash site map, again arid biome, but a different map to the one from the report last week. 

Some tiles either side of battleship front door aren't walkable, but look like they could be:

screenshot_on_userf11.thumb.jpg.ce0cc142e2a9c1af09714a97e415ec63.jpg

Further Info

Please see attached f11 bug report zip: bug_report_2026-03-14-07h14_gc_7.8.0_user_f11_3.zip

 

Posted
11 hours ago, fusion-waffle said:

version: v7.8.0

Description:

same minor map issue - some tiles either side of battleship front door aren't walkable.

 

I saw a change mentioned in 7.6.0 changelog addressing this, thank you:

But, it looks like either that change did not succeed in making the tiles walkable, or it did succeed, but was only applied to some but not all of the battleship maps.

 

What Happened

Battleship crash site map, again arid biome, but a different map to the one from the report last week. 

Some tiles either side of battleship front door aren't walkable, but look like they could be:

screenshot_on_userf11.thumb.jpg.ce0cc142e2a9c1af09714a97e415ec63.jpg

Further Info

Please see attached f11 bug report zip: bug_report_2026-03-14-07h14_gc_7.8.0_user_f11_3.zip

 

Strange, we'll look over it once the week starts, thanks for the update!

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