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[V7.4.0 - ground combat] - minor map glitches - abduction site - z-fighting on barn exteriors, LOS inside store room surrounded by fog of war


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Posted

Description

minor map glitches - abduction site - z-fighting in barn exterior, weird LOS inside store room surrounded by fog of war

What Happened

First abduction site. Xenonauts haven't stepped outside dropship.

Issue (1/2):  barn exterior z-fighting?

Issue (2/2): weird to start with LOS inside store room surrounded by fog of war

2026-02-28-abduction-site-map-glitches.thumb.jpg.da95bd7437daa6a8994114beb70db6eb.jpg

Further Info

Please see attached f11 bug report zip:  bug_report_2026-02-28-17h40_gc_7.4.0_user_f11_0.zip

Posted
On 2/28/2026 at 2:46 PM, fusion-waffle said:

Description

minor map glitches - abduction site - z-fighting in barn exterior, weird LOS inside store room surrounded by fog of war

What Happened

First abduction site. Xenonauts haven't stepped outside dropship.

Issue (1/2):  barn exterior z-fighting?

Issue (2/2): weird to start with LOS inside store room surrounded by fog of war

2026-02-28-abduction-site-map-glitches.thumb.jpg.da95bd7437daa6a8994114beb70db6eb.jpg

Further Info

Please see attached f11 bug report zip:  bug_report_2026-02-28-17h40_gc_7.4.0_user_f11_0.zip

Strange, I can't seem to repro the z-fighting on my end. Does the z-fighting still happen on your end when you load into the f11 save?

The interior of the far off building being revealed is most likely an asset issue, my suspicion is that the wrong building type was painted into the map, or that the wrong interior type was spawning somehow. Will look into it.

EDIT: Yeah the wrong building type was painted

Posted (edited)
7 hours ago, Kouki said:

Strange, I can't seem to repro the z-fighting on my end. Does the z-fighting still happen on your end when you load into the f11 save?

Thank you for taking a look, glad to hear that the your intuition about the LOS issue was good & there's a known culprit.

Regarding the z-fighting, yes - it absolutely is reproducible when I load from the f11 save from that first zip file.  The z-fighting on the barn exteriors is very noticeable, both when the camera is static & also when panning the camera.

Is it possible that z-fighting could manifest on some GPUs / with certain GPU drivers or rendering stacks and not others?  The f11 zip captured my system info (GPU: AMD Radeon RX 6600 (RADV NAVI23)) -- although the other thing to note is that I am playing via steam proton from ubuntu (the game's captured system info thinks it is being run inside windows 10, i guess that's wine/proton emulation layer)

 

Edited by fusion-waffle
Posted
On 3/2/2026 at 6:03 PM, fusion-waffle said:

Thank you for taking a look, glad to hear that the your intuition about the LOS issue was good & there's a known culprit.

Regarding the z-fighting, yes - it absolutely is reproducible when I load from the f11 save from that first zip file.  The z-fighting on the barn exteriors is very noticeable, both when the camera is static & also when panning the camera.

Is it possible that z-fighting could manifest on some GPUs / with certain GPU drivers or rendering stacks and not others?  The f11 zip captured my system info (GPU: AMD Radeon RX 6600 (RADV NAVI23)) -- although the other thing to note is that I am playing via steam proton from ubuntu (the game's captured system info thinks it is being run inside windows 10, i guess that's wine/proton emulation layer)

 

Thanks for the report. So the two main possibilities here are that it's GPU related, or it's related to the fact you're running the game in Proton. I assume you don't also have Windows installed so can't easily check? Not the end of the world not, I think one of our coders has a dual boot machine.

Posted
36 minutes ago, Chris said:

the two main possibilities here are that it's GPU related, or it's related to the fact you're running the game in Proton. I assume you don't also have Windows installed so can't easily check?

Sorry, I don't have Windows, not easy for me to check that.  Apologies if this turns out to be some weird Proton-specific quirk, appreciate you're targeting Windows as the game's supported platform.  If it turns out to be GPU related not Proton related & not too rare, maybe another player running Windows will also report it.

Posted (edited)

Do let me know if there's anything else I could try to help zero in on a possible cause --- out of curiosity I did try adding some unity player CLI flags when starting the game to attempt to use different rendering backends (e.g. --force-glcore etc) to see if that would produce a different result, but either the game didnt start or I still could see the z-fighting issue.

Edited by fusion-waffle
Posted
On 3/4/2026 at 9:16 AM, fusion-waffle said:

Do let me know if there's anything else I could try to help zero in on a possible cause --- out of curiosity I did try adding some unity player CLI flags when starting the game to attempt to use different rendering backends (e.g. --force-glcore etc) to see if that would produce a different result, but either the game didnt start or I still could see the z-fighting issue.

Hey - we've investigated this a bit further and the issue does indeed only affect Linux users. However the problem is actually caused by an issue in the asset (it had an extra material) but weirdly it only seems to manifest on Linux.

Anyway, if you see any of these issues in the game please report them because I think we can probably fix the assets easily enough once we know where they are!

Posted

game version: v7.7.0

description: minor gfx glitch - z-fighting in roof, harvester crash site, farm biome

 

what happened:

looks like the same z-fighting issue in corner of green roofed buildings as seen upthread in the VIP extraction mission example

screenshot_on_userf11.thumb.jpg.f9fac971971af5b47157d4866354c068.jpg

further info:

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