fusion-waffle Posted February 28 Posted February 28 Description minor map glitches - abduction site - z-fighting in barn exterior, weird LOS inside store room surrounded by fog of war What Happened First abduction site. Xenonauts haven't stepped outside dropship. Issue (1/2): barn exterior z-fighting? Issue (2/2): weird to start with LOS inside store room surrounded by fog of war Further Info Please see attached f11 bug report zip: bug_report_2026-02-28-17h40_gc_7.4.0_user_f11_0.zip Quote
fusion-waffle Posted February 28 Author Posted February 28 another example: Description: 2nd abduction site of campaign, same biome, also has z-fighting on barn walls. different map & barn layouts but same visual glitch: Further info: please see attached bug report zip : bug_report_2026-03-01-06h56_gc_7.4.0_user_f11_0.zip Quote
fusion-waffle Posted February 28 Author Posted February 28 game version: v7.4.0 description: another couple of minor z-fighting instances on warehouse roofs in tropical biome VIP extraction map 1/2: 2/2: further info: please see f11 bug report zip:bug_report_2026-03-01-08h41_gc_7.4.0_user_f11_3.zip Quote
Kouki Posted March 2 Posted March 2 On 2/28/2026 at 2:46 PM, fusion-waffle said: Description minor map glitches - abduction site - z-fighting in barn exterior, weird LOS inside store room surrounded by fog of war What Happened First abduction site. Xenonauts haven't stepped outside dropship. Issue (1/2): barn exterior z-fighting? Issue (2/2): weird to start with LOS inside store room surrounded by fog of war Further Info Please see attached f11 bug report zip: bug_report_2026-02-28-17h40_gc_7.4.0_user_f11_0.zip Strange, I can't seem to repro the z-fighting on my end. Does the z-fighting still happen on your end when you load into the f11 save? The interior of the far off building being revealed is most likely an asset issue, my suspicion is that the wrong building type was painted into the map, or that the wrong interior type was spawning somehow. Will look into it. EDIT: Yeah the wrong building type was painted Quote
fusion-waffle Posted March 2 Author Posted March 2 (edited) 7 hours ago, Kouki said: Strange, I can't seem to repro the z-fighting on my end. Does the z-fighting still happen on your end when you load into the f11 save? Thank you for taking a look, glad to hear that the your intuition about the LOS issue was good & there's a known culprit. Regarding the z-fighting, yes - it absolutely is reproducible when I load from the f11 save from that first zip file. The z-fighting on the barn exteriors is very noticeable, both when the camera is static & also when panning the camera. Is it possible that z-fighting could manifest on some GPUs / with certain GPU drivers or rendering stacks and not others? The f11 zip captured my system info (GPU: AMD Radeon RX 6600 (RADV NAVI23)) -- although the other thing to note is that I am playing via steam proton from ubuntu (the game's captured system info thinks it is being run inside windows 10, i guess that's wine/proton emulation layer) Edited March 2 by fusion-waffle Quote
Chris Posted March 4 Posted March 4 On 3/2/2026 at 6:03 PM, fusion-waffle said: Thank you for taking a look, glad to hear that the your intuition about the LOS issue was good & there's a known culprit. Regarding the z-fighting, yes - it absolutely is reproducible when I load from the f11 save from that first zip file. The z-fighting on the barn exteriors is very noticeable, both when the camera is static & also when panning the camera. Is it possible that z-fighting could manifest on some GPUs / with certain GPU drivers or rendering stacks and not others? The f11 zip captured my system info (GPU: AMD Radeon RX 6600 (RADV NAVI23)) -- although the other thing to note is that I am playing via steam proton from ubuntu (the game's captured system info thinks it is being run inside windows 10, i guess that's wine/proton emulation layer) Thanks for the report. So the two main possibilities here are that it's GPU related, or it's related to the fact you're running the game in Proton. I assume you don't also have Windows installed so can't easily check? Not the end of the world not, I think one of our coders has a dual boot machine. Quote
fusion-waffle Posted March 4 Author Posted March 4 36 minutes ago, Chris said: the two main possibilities here are that it's GPU related, or it's related to the fact you're running the game in Proton. I assume you don't also have Windows installed so can't easily check? Sorry, I don't have Windows, not easy for me to check that. Apologies if this turns out to be some weird Proton-specific quirk, appreciate you're targeting Windows as the game's supported platform. If it turns out to be GPU related not Proton related & not too rare, maybe another player running Windows will also report it. Quote
fusion-waffle Posted March 4 Author Posted March 4 (edited) Do let me know if there's anything else I could try to help zero in on a possible cause --- out of curiosity I did try adding some unity player CLI flags when starting the game to attempt to use different rendering backends (e.g. --force-glcore etc) to see if that would produce a different result, but either the game didnt start or I still could see the z-fighting issue. Edited March 4 by fusion-waffle Quote
Chris Posted March 11 Posted March 11 On 3/4/2026 at 9:16 AM, fusion-waffle said: Do let me know if there's anything else I could try to help zero in on a possible cause --- out of curiosity I did try adding some unity player CLI flags when starting the game to attempt to use different rendering backends (e.g. --force-glcore etc) to see if that would produce a different result, but either the game didnt start or I still could see the z-fighting issue. Hey - we've investigated this a bit further and the issue does indeed only affect Linux users. However the problem is actually caused by an issue in the asset (it had an extra material) but weirdly it only seems to manifest on Linux. Anyway, if you see any of these issues in the game please report them because I think we can probably fix the assets easily enough once we know where they are! Quote
fusion-waffle Posted March 11 Author Posted March 11 game version: v7.7.0 description: minor gfx glitch - z-fighting in roof, harvester crash site, farm biome what happened: looks like the same z-fighting issue in corner of green roofed buildings as seen upthread in the VIP extraction mission example further info: please see attached bug report zip: bug_report_2026-03-12-06h23_gc_7.7.0_user_f11_0.zip i play through steam proton -- issue may be linux-specific Quote
fusion-waffle Posted March 13 Author Posted March 13 game version: v7.8.0 description: minor gfx glitch - z-fighting in partially revealed walls - arid biome battleship crash site what happened: end of visible wall section flickers black when camera pans further info: please see f11 bug report zip: bug_report_2026-03-14-04h43_gc_7.8.0_user_f11_0.zip Quote
Kouki Posted March 14 Posted March 14 13 hours ago, fusion-waffle said: game version: v7.8.0 description: minor gfx glitch - z-fighting in partially revealed walls - arid biome battleship crash site what happened: end of visible wall section flickers black when camera pans further info: please see f11 bug report zip: bug_report_2026-03-14-04h43_gc_7.8.0_user_f11_0.zip Thanks, we'll get that fixed too Quote
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