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Posted (edited)

Description

minor gfx glitch - soldier still animated as holding shield, but shield was destroyed last turn

What Happened

 Day 296, 2nd alien base mission of campaign.

During previous turn, I forgot sibellians can take multiple flashbangs to suppress, my shield guy opened the door, threw a flashbang, it didn't suppress the sibellian, then my squad got reaction fired by the sibellian's plasma machine gun. This destroyed a shield, killed a soldier, suppressed 4/5 of the survivors. All expected, complete mayhem & and working as intended.

But, the next turn, I noticed that the shield soldier is still animated as holding a shield, despite it being missing from the primary slot after being destroyed by fusion rounds.

2026-02-25-xeno2-7.2.0-shieldglitch.thumb.jpg.fc75b6f8faa71aae2e2e73750091c79d.jpg

Further Info

Please see attached f11 bug report zip:

bug_report_2026-02-25-17h43_gc_7.2.0_user_f11_2.zip

Edited by fusion-waffle
Posted
3 hours ago, fusion-waffle said:

Description

minor gfx glitch - soldier still animated as holding shield, but shield was destroyed last turn

What Happened

 Day 296, 2nd alien base mission of campaign.

During previous turn, I forgot sibellians can take multiple flashbangs to suppress, my shield guy opened the door, threw a flashbang, it didn't suppress the sibellian, then my squad got reaction fired by the sibellian's plasma machine gun. This destroyed a shield, killed a soldier, suppressed 4/5 of the survivors. All expected, complete mayhem & and working as intended.

But, the next turn, I noticed that the shield soldier is still animated as holding a shield, despite it being missing from the primary slot after being destroyed by fusion rounds.

2026-02-25-xeno2-7.2.0-shieldglitch.thumb.jpg.fc75b6f8faa71aae2e2e73750091c79d.jpg

Further Info

Please see attached f11 bug report zip:

bug_report_2026-02-25-17h43_gc_7.2.0_user_f11_2.zip 17.66 MB · 0 downloads

Thanks for the bug report! We're aware of this one but unfortunately without a way to reproduce the bug(loading a save prior to the bugged state), it might take a while for us to figure it out.

EDIT: Took me some time to try out a few things but I was able to reproduce it, thanks again!

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