fusion-waffle Posted February 21 Posted February 21 Description minor gfx glitch - terrain near edge of LOS flickers black when camera is moved - soviet biome, night mission Example 2026-02-22-v7-2-0-soviet-biome-flickering-terrain-when-moving-camera-cut.webm Further Information Please see attached bug report zip. bug_report_2026-02-22-08h32_gc_7.2.0_user_f11_1.zip My crude graphics programming knowledge is 25 years out of date, but it reminds me of z-buffer / depth buffer issue. Quote
fusion-waffle Posted February 21 Author Posted February 21 p.s. the night mission music track playing in this mission is excellent Quote
Kouki Posted February 23 Posted February 23 On 2/22/2026 at 5:34 AM, fusion-waffle said: Description minor gfx glitch - terrain near edge of LOS flickers black when camera is moved - soviet biome, night mission Example 2026-02-22-v7-2-0-soviet-biome-flickering-terrain-when-moving-camera-cut.webm 332.08 kB · 0 downloads Further Information Please see attached bug report zip. bug_report_2026-02-22-08h32_gc_7.2.0_user_f11_1.zip 8.65 MB · 0 downloads My crude graphics programming knowledge is 25 years out of date, but it reminds me of z-buffer / depth buffer issue. Thanks for the report! Yeah, it's basically z-fighting as the shroud is drawing over the half height walls. We'll get it fixed! 1 Quote
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