Damon Posted February 19 Posted February 19 (edited) prefix A crash occurred during the last session on 19/02/2026 19:00:09. A bug report zip file has been generated. dateTime 2026-02-19-19h00 trigger UnhandledException message NullReferenceException : A fatal error occurred during Update[] - Exception occurred during handling of [ 1698 Project Queue - File d’attente d’ingénierie, 131 Engineering Project - Blindage Protecteur [Common.Components.UnlockedStateMachineComponent] ] for controller engineering_project_available_row_component[Clone] of type AvailableProjectRowController - Object reference not set to an instance of an object - Exception occurred during handling of [ 1698 Project Queue - File d’attente d’ingénierie, 131 Engineering Project - Blindage Protecteur [Common.Components.UnlockedStateMachineComponent] ] for controller engineering_project_available_row_component[Clone] of type AvailableProjectRowController - Object reference not set to an instance of an object bug_report_2026-02-19-19h00_st_7.1.0_unhandled_exception_0.zip Edited February 19 by Damon Quote
Alienkiller Posted February 20 Posted February 20 Yeah, that I have too. It comes after the Cleaner-Convoy-Raid-Mission and producinig the Warden-Armor-Upgrade for the Standard- / Cevlar-Armor. Quote
Kouki Posted February 20 Posted February 20 21 hours ago, Damon said: prefix A crash occurred during the last session on 19/02/2026 19:00:09. A bug report zip file has been generated. dateTime 2026-02-19-19h00 trigger UnhandledException message NullReferenceException : A fatal error occurred during Update[] - Exception occurred during handling of [ 1698 Project Queue - File d’attente d’ingénierie, 131 Engineering Project - Blindage Protecteur [Common.Components.UnlockedStateMachineComponent] ] for controller engineering_project_available_row_component[Clone] of type AvailableProjectRowController - Object reference not set to an instance of an object - Exception occurred during handling of [ 1698 Project Queue - File d’attente d’ingénierie, 131 Engineering Project - Blindage Protecteur [Common.Components.UnlockedStateMachineComponent] ] for controller engineering_project_available_row_component[Clone] of type AvailableProjectRowController - Object reference not set to an instance of an object bug_report_2026-02-19-19h00_st_7.1.0_unhandled_exception_0.zip 5.57 MB · 0 downloads Thanks for the bug report! We'll look into it 1 Quote
fusion-waffle Posted February 21 Posted February 21 I hit this crash to desktop as well in v7.2.0 In case this helps reproduce it, here's what had happened & what I did initial state: engineering screen was showing incorrect numbers for armour counts (disagreeing with the actual armour counts). not sure if this is necessary to trigger the crash (reported that issue as its own bug) i opened armoury screen, unassigned all soldiers from dropship, then i assigned one soldier to dropship, and unassigned their armour then from armoury screen i opened the unassigned soldiers tab & applied an armour to the loadout of one of the unassigned soldiers then i wanted to check the engineering screen armour counts to see if they'd changed i clicked to open the engineering screen, game crashed to desktop F11 bug report zip with initial state from before the crash (showing incorrect armour counts in the engineering screen): bug_report_2026-02-21-16h29_st_7.2.0_user_f11_1.zip Crash report zip bug_report_2026-02-21-16h35_st_7.2.0_unhandled_exception_2.zip Quote
Kouki Posted February 23 Posted February 23 On 2/21/2026 at 1:55 PM, fusion-waffle said: I hit this crash to desktop as well in v7.2.0 In case this helps reproduce it, here's what had happened & what I did initial state: engineering screen was showing incorrect numbers for armour counts (disagreeing with the actual armour counts). not sure if this is necessary to trigger the crash (reported that issue as its own bug) i opened armoury screen, unassigned all soldiers from dropship, then i assigned one soldier to dropship, and unassigned their armour then from armoury screen i opened the unassigned soldiers tab & applied an armour to the loadout of one of the unassigned soldiers then i wanted to check the engineering screen armour counts to see if they'd changed i clicked to open the engineering screen, game crashed to desktop F11 bug report zip with initial state from before the crash (showing incorrect armour counts in the engineering screen): bug_report_2026-02-21-16h29_st_7.2.0_user_f11_1.zip 6.04 MB · 0 downloads Crash report zip bug_report_2026-02-21-16h35_st_7.2.0_unhandled_exception_2.zip 5.62 MB · 0 downloads Thanks for the report! We're currently looking into fixing the bug, but we'll take note of your repro steps in case we need more cases 1 Quote
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