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[V7.1.0 - geoscape] - regression - loadout - certain weapons & equipment can no longer be dragged onto primary/secondary slots to equip them


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Posted (edited)

Description

regression - loadout - certain weapons & equipment can no longer be dragged onto primary/secondary slots to equip them

 

What Happened

I tried to swap some weapons around via the loadout screen.

I could drag equipped primary/secondary weapons off soldiers to unequip them, but unexpectedly could no longer drag some weapons and equipment back to re-equip them.

 

Further information

Please see attached bug report zip

bug_report_2026-02-18-14h36_st_7.1.0_user_f11_0.zip

 

This issue was observed in both:

  • a save game from a campaign started with the v7.0.0 build  (7.1.0 is a big improvement over 7.0.0 that this save could be even loaded & the mission won without crashing) 
  • a brand new campaign started with v7.1.0

 

Impacted weapons/equipment that unexpectedly can no longer be equipped in the loadout screen drag and drop:

  • ballistic pistol
  • ballistic rifle
  • ballistic shotgun
  • shield
  • grenade launcher
  • medkits
  • knife, stun baton

Untested

  • laser/gauss/fusion tier
  • inventory management during a ground combat mission

Weapons that can still be dragged to equip, as expected:

  • ballistic machine gun
  • cleaner magnetic rifle

Also, applying a pre-defined loadout to a soldier still works as expected and equips the weapons.

Edited by fusion-waffle
  • fusion-waffle changed the title to [V7.1.0 - geoscape] - regression - loadout - certain weapons & equipment can no longer be dragged onto primary/secondary slots to equip them
Posted
5 hours ago, fusion-waffle said:

Description

regression - loadout - certain weapons & equipment can no longer be dragged onto primary/secondary slots to equip them

 

What Happened

I tried to swap some weapons around via the loadout screen.

I could drag equipped primary/secondary weapons off soldiers to unequip them, but unexpectedly could no longer drag some weapons and equipment back to re-equip them.

 

Further information

Please see attached bug report zip

bug_report_2026-02-18-14h36_st_7.1.0_user_f11_0.zip 5.24 MB · 0 downloads

 

This issue was observed in both:

  • a save game from a campaign started with the v7.0.0 build  (7.1.0 is a big improvement over 7.0.0 that this save could be even loaded & the mission won without crashing) 
  • a brand new campaign started with v7.1.0

 

Impacted weapons/equipment that unexpectedly can no longer be equipped in the loadout screen drag and drop:

  • ballistic pistol
  • ballistic rifle
  • ballistic shotgun
  • shield
  • grenade launcher
  • medkits
  • knife, stun baton

Untested

  • laser/gauss/fusion tier
  • inventory management during a ground combat mission

Weapons that can still be dragged to equip, as expected:

  • ballistic machine gun
  • cleaner magnetic rifle

Also, applying a pre-defined loadout to a soldier still works as expected and equips the weapons.

Thanks, we'll look into it

Posted

VDmitry on the steam xenonauts 2 discussion board shared a very helpful workaround:

 

Right click on weapons to equip instead of dragging and dropping them. This works around the issue of drag and drop not working when preparing soldier loadouts in the geoscape armoury screen.

 

Unfortunately, right clicking a weapon to move it to primary/secondary slot doesn't work when the inventory screen is open during a tactical mission -- it isn't possible for a soldier to wield most weapons stored in backpack / on the ground.

Posted
19 hours ago, fusion-waffle said:

VDmitry on the steam xenonauts 2 discussion board shared a very helpful workaround:

 

Right click on weapons to equip instead of dragging and dropping them. This works around the issue of drag and drop not working when preparing soldier loadouts in the geoscape armoury screen.

 

Unfortunately, right clicking a weapon to move it to primary/secondary slot doesn't work when the inventory screen is open during a tactical mission -- it isn't possible for a soldier to wield most weapons stored in backpack / on the ground.

The recent 7.2 update should fix this issue, let us know if it still bugs out for you!

  • Like 1

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