This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!
Balance / Gameplay Changes:
The light variant of Xenonaut armour now grants roughly 65% of the armour of the Heavy Armour variant (except for the basic Tactical Armour), rather than 50% as in previous versions.
Reverted Combat Shie
Overall impression of 7.0.0/7.1.0 Operations Points & doomsday track balance during Phase 1 & early Phase 2, Commander difficulty:
Doomsday increases so rapidly that it feels risky to spend OPs on anything that doesn't damp the rate of doomsday increase (security supporters or knifing infiltrators) or immediately reduce it ("reduce tensions" strategic OP).
It feels like even if pouring *all* OPs into doomsday slow/reduction using strategic operations alone, you are still slowly