Skitso Posted February 14 Posted February 14 (edited) FARM BIOME: Missing everything. Just changes states to broken. No flying bits and pieces (just dust) Bugged physics on flying bits and pieces No flying bits and pieces Wrong color debris (brown) Other container colors are correct. No flying bits and pieces. No water pour effect when shot. I will continue later Edited February 14 by Skitso Quote
Skitso Posted February 14 Author Posted February 14 (edited) DOCK BIOME: This grey wall has no destruction effect what so ever. Roof destruction fringes are all completely busted/displayed in wrong places Same here. Roof destrucion is busted. Both of these props lack any destruction effect This file cabinet, nothing. Edited February 14 by Skitso Quote
Skitso Posted February 14 Author Posted February 14 (edited) JUNGLE BIOME: Can't be destroyed, shot or targetted. No destroyed state or effects. No flying bits or pieces No flying bits or pieces (should it explode?) No smoke/dust. Bags just drop to floor. No flying bits or pieces This wall has no destruction effects what so ever. Support beams have flying bits but no smoke/dust This lower wall also lacks everything. Top part has no flying leafs, just dust Top part has no flying leafs, just dust These large shrubbery props have no destroyed state at all. Just vanish completely. No flying bits and pieces. Just dust. Nothing, can't be shot/targetted These plants have nothing These walls have nothing. Also, they can't be shot/targetted or destroyed by cheat mode (K) Edited February 21 by Skitso Quote
Skitso Posted February 14 Author Posted February 14 (edited) POLAR BIOME: These inner walls have nothing Edited February 14 by Skitso Quote
Skitso Posted February 15 Author Posted February 15 FACILITY BIOME: There are like 10 variations of these and they all miss destruction effects: No flying bits and pieces, just lame dust Quote
Skitso Posted February 15 Author Posted February 15 (edited) BOREAL BIOME: This low wall has destruction effects but it all spawns like ~10 tiles to the south east (default camera) This part of the machinery spawns extra destruction effects 2 tiles to SW (default camera) This low wall has destruction effects but it all spawns like ~10 tiles to the NW (default camera) These inner walls have nothing These huge trains and train cars shouldn't just vanish when destroyed! Should behave like cars. Edited February 15 by Skitso Quote
Skitso Posted February 15 Author Posted February 15 (edited) ARID BIOME: Part of the debris (branches) spawns 7 tiles to the NW. Debris falls through the map These walls have no destruction effects. These walls have no destruction effects Bugged physics. Pieces fly all over the place. Edited February 15 by Skitso Quote
Kouki Posted February 16 Posted February 16 On 2/14/2026 at 4:45 PM, Skitso said: FARM BIOME: Missing everything. Just changes states to broken. No flying bits and pieces (just dust) Bugged physics on flying bits and pieces No flying bits and pieces Wrong color debris (brown) Other container colors are correct. No flying bits and pieces. No water pour effect when shot. I will continue later This is nice, thanks for taking the time to take a screenshot of everything (and categorizing per bioe). This helps me quite a ton! And as always, thanks for the report! 1 Quote
Skitso Posted February 21 Author Posted February 21 (edited) DESERT BIOME: This cabinet has nothing These walls (both exerior and interior) have nothing No sound on destruction No sound on destruction No flying bits and pieces, just dust No sound on destruction, no flying bits and pieces, just dust. Edited February 21 by Skitso Quote
Skitso Posted February 21 Author Posted February 21 (edited) BASE BIOME: These interior walls have nothing These interior walls have only dust All thise kind of props: No flying bits and pieces, just dust No flying bits and pieces, just dust These both, no flying bits and pieces, just dust No flying bits and pieces, just dust Odd physics, bits and pieces spawn but just drop straight down through the floor. Edited February 21 by Skitso Quote
Skitso Posted February 21 Author Posted February 21 (edited) @Kouki In general, most of the props that do generate flying bits and pieces when destroyed, do it in a too tame fashion. Even if the prop is quite substantial in size, the fragments seem too few, small and are spawned in a tight bunch without enough force to fly far enough. The end result looks like the destruction effects have just been enabled for the object, but not adjusted at all. The same problem is with many walls. The effect might be there, but the physics, particle spawn etc. are set too conservative and lack the sophistication of some older walls and props to achieve a good looking results. A good reference for perfect destruction effects is the concrete barrier fence with teal tarp in dockyard biome (see attached image for reference), which, when destroyed, creates just the right amount of correct looking bits and pieces that fly around in a very satisfying manner and create a believable illusion of crumbling down concrete and pieces of metal fence. I know it's a lot of work to micro manage everything as the game's scope is vast, but hopefully you have time to polish at least all the different wall types to have proper, satisfying destruction. Edited February 21 by Skitso Quote
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