gG-Unknown Posted February 11 Posted February 11 (edited) it is a second terror mission on Veteran diff. Day 185, see the opponents numbers. On top their HP and armour is weak. Difficulty setting is totally off. On top no bomb present on map, so I didt get alenium LOOT ! On top, on the after mission report, I do not see mission reward. Where is panic ? Why did I made an effort ? do not know ... satisfaction zero. Edited February 11 by gG-Unknown Quote
Chris Posted February 11 Posted February 11 8 hours ago, gG-Unknown said: it is a second terror mission on Veteran diff. Day 185, see the opponents numbers. On top their HP and armour is weak. Difficulty setting is totally off. On top no bomb present on map, so I didt get alenium LOOT ! On top, on the after mission report, I do not see mission reward. Where is panic ? Why did I made an effort ? do not know ... satisfaction zero. Thanks. Do you have a save game from the mission? It's much easier for us to debug any problems if you provide one. The lack of bombs is probably due to there being an error in the map, but unfortunately I can't tell what map you played from a screenshot of the post-mission debrief. There should have been 14 aliens in that mission on Veteran so again would be useful to see a mid-mission save game to see whether they all spawned correctly or not. Quote
gG-Unknown Posted February 11 Author Posted February 11 (edited) 1 hour ago, Chris said: Thanks. Do you have a save game from the mission? It's much easier for us to debug any problems if you provide one. The lack of bombs is probably due to there being an error in the map, but unfortunately I can't tell what map you played from a screenshot of the post-mission debrief. There should have been 14 aliens in that mission on Veteran so again would be useful to see a mid-mission save game to see whether they all spawned correctly or not. I have a save on turn 0, landing. user_day_185_terror_site_manual_save-33.rar There was a lot of civ, none survived, it is possible that 2 aliens were killed by civ so I didnt see them. Number of aliens should be related to the map size. Mayby that soviet town design is full of small buildings and walls so it feel like a larger than it actually is. Result playing Soviet town is = empty feeling. I cant remember how many opponents I get in M5 in terror missions but it felt more intense. On top, It was a night mission, so I expected I will be demolished, but I get only two hits. ( OR perhaps I m just insanely good tactician, LOL, and this complain is nonsense.) Anyway, The bombs are not there that is for sure. Edited February 11 by gG-Unknown Quote
Chris Posted February 11 Posted February 11 4 hours ago, gG-Unknown said: I have a save on turn 0, landing. user_day_185_terror_site_manual_save-33.rar 1.79 MB · 0 downloads There was a lot of civ, none survived, it is possible that 2 aliens were killed by civ so I didnt see them. Number of aliens should be related to the map size. Mayby that soviet town design is full of small buildings and walls so it feel like a larger than it actually is. Result playing Soviet town is = empty feeling. I cant remember how many opponents I get in M5 in terror missions but it felt more intense. On top, It was a night mission, so I expected I will be demolished, but I get only two hits. ( OR perhaps I m just insanely good tactician, LOL, and this complain is nonsense.) Anyway, The bombs are not there that is for sure. Thanks. Yeah, the bombs being missing is a bug that we can fix. You're right that too few aliens have spawned in your mission - there's only 12 when it should be 14. We'll look into why that happened. The Soviet maps may well be denser than the Western Town equivalents, that's something I'll keep my eye on when I play a bit deeper into the game. Someone playing on Soldier or Recruit difficulty would have far fewer aliens in the map so it's possible the maps are just too big right now (or there's too few aliens). Quote
gG-Unknown Posted February 11 Author Posted February 11 (edited) On 2/11/2026 at 5:47 PM, Chris said: Someone playing on Soldier or Recruit difficulty would have far fewer aliens in the map so it's possible the maps are just too big right now (or there's too few aliens). Map is nicely done. It fits the style. Dont cut it. I see solution by adding more oponents. For all difficulties. On veteran I would say 20 is optimal. (see alien base numbers or abductor = both has 20 ) Recruit should have 16 opponents but weak once. I think Secton with a new pistol of 9 range is the proper opponent which helps tune maps for Recruits. BTW : The scaling of difficulty you did with Sebilians by healing-regen works great. ( Scale based on simple armour buff is removed = superb) If you go add Feed and OverFeed feature I proposed in M6 balance thread, it could scale the same way = Higher level of Seb adds higher percentage gain from feeding. e.g. Base Seb gets 30% healing from melee dmg, Each level add 10% so Praetorian gets 80% healing from melee dmg. You know, I would really like to see an youtuber screaming : " Stop eating me ! " ---------------------------------------- Interesting catch - this is my second Terror mission AND both are Soviet town = that stinks. A bonus tip for you to make game feel more divers >>> Rule : Terror mission spawn system check the previous biome of terror mission then select different. e.g. if I get the first Soviet town then the second mission will certainly not be soviet town. Edited February 13 by gG-Unknown Quote
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