Skitso Posted January 15 Posted January 15 If a continent's panic reaches 100 by the UUO orbital bombardment, the game displays the panic warning dialog first, and the orbital bombardment dialog (which causes the said warning) only after that. They should be displayed the other way around for it to make sense and not cause confusion. Quote
Kouki Posted January 15 Posted January 15 3 minutes ago, Skitso said: If a continent's panic reaches 100 by the UUO orbital bombardment, the game displays the panic warning dialog first, and the orbital bombardment dialog (which causes the said warning) only after that. They should be displayed the other way around for it to make sense and not cause confusion. Thanks for the bug report! We'll look into this, although do you have a save by any chance? Quote
Skitso Posted January 15 Author Posted January 15 Just now, Kouki said: Thanks for the bug report! We'll look into this, although do you have a save by any chance? Sorry, this came up in a youtube playthrough. Does a link and a time stamp help? 1 Quote
Skitso Posted January 15 Author Posted January 15 There's another bug in the same video, just a minute later. While using the Reduce panic Operation, the value marked in the attached image doesn't match the correct value (which increases over time) Quote
Kouki Posted January 16 Posted January 16 On 1/15/2026 at 6:43 PM, Skitso said: There's another bug in the same video, just a minute later. While using the Reduce panic Operation, the value marked in the attached image doesn't match the correct value (which increases over time) Thanks for taking the time to post the timestamps for the video. It looks like the pop-up dialogue being out of order happens because the uoo bombardment panic happens prior to the bombardment pop-up, as such the 100 panic pop-up is triggered after the damage, before the actual bombardment pop-up happens. We're reversing that order (bombardment pop-up before region panic is applied) so that this doesn't happen again. As for the other bug you've mentioned, will bring this up with the rest of the team so that it gets fixed, thanks again! Quote
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