st3fan21 Posted November 25, 2025 Posted November 25, 2025 I launched a grenade with the grenade launcher at a secton on the 2nd level of a building, below him there was already smoke and i got the message that it is unconscious but his image makes him appear to be alive and moving. Quote
st3fan21 Posted November 25, 2025 Author Posted November 25, 2025 I am adding a save just before and one after user_day_105_crash_site_manual_save_secton_before_grenade-21.json user_day_105_crash_site_manual_save-20.json Quote
st3fan21 Posted November 25, 2025 Author Posted November 25, 2025 Small update, after loading the save where he was moving, now he appears uncoscious, but the bug can be reproduced using my earlier save by launching the grenade on the secton on the 2nd level of the building above the smoke Quote
Nodrak Posted November 25, 2025 Posted November 25, 2025 2 hours ago, st3fan21 said: Small update, after loading the save where he was moving, now he appears uncoscious, but the bug can be reproduced using my earlier save by launching the grenade on the secton on the 2nd level of the building above the smoke I just wanted to 2nd this. I have seen this behavior before, just not in my current run. Seems to just be missing a state update or something when falling into smoke or falling with existing stun damage. Quote
Kouki Posted November 26, 2025 Posted November 26, 2025 17 hours ago, st3fan21 said: I launched a grenade with the grenade launcher at a secton on the 2nd level of a building, below him there was already smoke and i got the message that it is unconscious but his image makes him appear to be alive and moving. Thanks for the bug report, very much appreciate the save before the secton became unconscious. I tried to reproduce the bug but the secton goes visually unconscious fine on my end. Were there any specific steps you've done prior to firing the grenade launcher? In my case I just fired the grenade launcher at the secton on the 2nd floor, it fell down after the roof was destroyed and it became unconscious. Was the process different when you encountered the bug? Quote
st3fan21 Posted November 26, 2025 Author Posted November 26, 2025 Well it s most likely i moved and attacked the other enemies with some other xenonaut but that is unlikely to have caused the issue. Probably i used the planning move by using shift+ move + attack directly. I will also try to replicate this today Quote
st3fan21 Posted November 26, 2025 Author Posted November 26, 2025 Just tried it now by using the save and it is doing the exact thing Quote
st3fan21 Posted November 26, 2025 Author Posted November 26, 2025 tryed 3 times it is the same every time Quote
st3fan21 Posted November 26, 2025 Author Posted November 26, 2025 but if you save the game after the psion falls and then load the game, then it looks as it should, on the ground uncoscious Quote
Kouki Posted November 27, 2025 Posted November 27, 2025 19 hours ago, st3fan21 said: tryed 3 times it is the same every time That is really strange, can you repro this one more time and press F11 when the bug happens. I can't reproduce this bug on my pc both in Unity and build versions of the game unfortunately, but getting logs would give us an idea of what is happening. Quote
Chris Posted November 28, 2025 Posted November 28, 2025 On 11/26/2025 at 2:45 PM, st3fan21 said: but if you save the game after the psion falls and then load the game, then it looks as it should, on the ground uncoscious Thanks. I can reproduce this at my end, so don't worry about grabbing any extra files - we've got everything we need! 1 Quote
st3fan21 Posted November 28, 2025 Author Posted November 28, 2025 Well keep up the good work, i enjoyed Xenonauts 1 a lot especially with mods and extra armors and items and Xenonauts 2 will be even better! Even now, not fully finished, it s a lot of fun 1 Quote
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