lightgemini Posted August 29, 2013 Author Share Posted August 29, 2013 Thanks for trying the mod, Im glad you find it nice. On last Stable Candidate 2 theres nothing new that touches what this mod replaces, so it is fully compatible with current mod version. Updating first post to reflect cmpatibility. Download remains the same. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 29, 2013 Share Posted August 29, 2013 Have you decided what you are going to do for the MAG/MAC shots? Quote Link to comment Share on other sites More sharing options...
lightgemini Posted August 29, 2013 Author Share Posted August 29, 2013 Probably go the lazy way and make a simple replacement like the ballistic or plasma shot, and leave fancy things for later. What im sure is it will not have any glow since theres no reason for it to have it. Will try a longitudinal fade effect in hopes it gives sense of great speed. As a bonus current tank plasma may get a new optional shot, more in the lines of shiny ball of plasma that explodes on contact. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 29, 2013 Share Posted August 29, 2013 I don't know what a MAG/MAC since I've never seen it in the game. But I like the glowybits. Too bad the game doesn't do beams. I'd much prefer that. Quote Link to comment Share on other sites More sharing options...
lightgemini Posted August 29, 2013 Author Share Posted August 29, 2013 Never hit MAG weapons in game either but are suposed to be classic railguns, so a magnetized solid projectile accelerated using electromagnet rails in same way as plasma, that reaches far more velocity than what gunpowder projectiles could ever do. Like 2300 m/s a bullet could achieve versus 24000 m/s railgun bullets can achieve. Thats why MAG weps use hypervelocity effect in game. Such a projectile has no "energy" as laser or plasma, and are not tracers like bullets can be, so for now theres no glow. It would look silly to me imho. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 29, 2013 Share Posted August 29, 2013 I'm not sure if you can have it cause a short lived fireball effect at the source, then have a very quick silver round with a soft glow (to help make it visible). http://www.smartplanet.com/blog/bulletin/navy-gets-another-hypersonic-railgun-fires-test-shots/3317 Quote Link to comment Share on other sites More sharing options...
lightgemini Posted August 30, 2013 Author Share Posted August 30, 2013 That would require editing animation sprites, wich I want to do in a future to add flash to shots. For the plasma trail of the projectile that fades away shortly it may be done, with fading glow too but it requires more work and me getting familiar with how shot animations work. Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted August 30, 2013 Share Posted August 30, 2013 I just wanted to say I really love this mod. The ballistic shots look amazing. I haven't really played long enough to get the best weapons in the game so I can't talk about all the other stuff, but the ballistics are great. There was a folder in your zip file that my version doesn't have. I can't remember which one it was, but I think it was plasma heavy or something. De todas maneras, muchas gracias por ese magnifico mod. Saludos. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 30, 2013 Share Posted August 30, 2013 Any of this clash with V19 Stable? Quote Link to comment Share on other sites More sharing options...
lightgemini Posted August 30, 2013 Author Share Posted August 30, 2013 V19 Stable doesnt cause any issues with the mod, you can use it. If you had it installed before you dont even need to do anything, it will keep working as before. The new folder called Heavyplasma is to add a shot image for the tank plasma wep. Vanilla game has new folder for tank laser and tank MAG but somehow it doesnt have one for tank plasma (they forgot?) and this last uses stock plasma rifle shots. You need to use "vehicleweapons_gc.xml" for it to work as it links tank plasma to this new folder instead of to normal plasma folder. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 31, 2013 Share Posted August 31, 2013 What change is made to vehicleweapons_gc.xml out of curiosity? I case I wanted to integrate the changes with another vehicle mod, say. Quote Link to comment Share on other sites More sharing options...
lightgemini Posted August 31, 2013 Author Share Posted August 31, 2013 look at first post, theres instructions to what you need to edit in that file to merge mod with others. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 31, 2013 Share Posted August 31, 2013 Ooops, sorry, let me do that. Quote Link to comment Share on other sites More sharing options...
Voidfoam Posted June 8, 2014 Share Posted June 8, 2014 Can anyone who doesn't suck at file compatibility and modding tell me if this is compatible with the game still? Really liked these projectiles over OG. Quote Link to comment Share on other sites More sharing options...
skaianDestiny Posted June 8, 2014 Share Posted June 8, 2014 Can anyone who doesn't suck at file compatibility and modding tell me if this is compatible with the game still? Really liked these projectiles over OG. Download it and find out. Quote Link to comment Share on other sites More sharing options...
kabill Posted June 8, 2014 Share Posted June 8, 2014 I'm 95% certain that this won't work with the game. At the very least, there's been some significant changes to the weapon balance since the mod was posted and so I imagine that, even if it works at all, the weapon stats would need updating. Quote Link to comment Share on other sites More sharing options...
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