gG-Unknown Posted November 18, 2025 Posted November 18, 2025 (edited) The 6th milestone is still too raw to my own gameplay, but I have noticed this issue on a youtube gameplay. Picture says it all: Also a possible other bugs : when game do not recognise proper elimination, how about XP for elimination ? Is it possible that soldiers get less XP than they should ? Edited November 18, 2025 by gG-Unknown Quote
Skitso Posted November 18, 2025 Posted November 18, 2025 (edited) 51 minutes ago, gG-Unknown said: The 6th milestone is still too raw to my own gameplay, but I have noticed this issue on a youtube gameplay. Picture says it all: Also a possible other bugs : when game do not recognise proper elimination, how about XP for elimination ? Is it possible that soldiers get less XP than they should ? I'm pretty sure symbiotes are not counted as they are 'infinite'. But yeah, it still doesn't quite add up. EDIT: I'm also still waiting for panic/doomsday changes and the list of lost gear to be displayed in the post mission summary screen. Edited November 18, 2025 by Skitso Quote
Alan Griffith Posted November 18, 2025 Posted November 18, 2025 (edited) I think there's a couple of ways that screenshot could be correct, though even if it is the screen certainly needs some adjustments to make it clearer. 12 aliens eliminated 11 corpses recovered (as above, symbiotes do not count) 10 skulls for kills by specific soldiers. Firstly, we have one captured sebillian - does that count as eliminated? ('eliminated from the battlefield' but not killed)? If so it would immediately explain the disparity between eliminated and bodies. Alternatively we may have a kill with no corpse, which I believe is possible with explosives (as in Xenonauts 1). As for the skull/eliminated disparity, we already know captures don't count as killed for soldier xp, so there's no skull for the capture (severqal people have asked for that to be changed on the forums, but that remains how it works at present). That leaves one alien outstanding. Possible explanations for an alien dying without a soldier counting as killing it are: - alien friendly fire (I've seen it happen before in my games but is is very rare). - alien bleeding to death (more common, but possibly it might credit the soldier who gave it the bleeding wound as a skull) - terrain kills such as exploding propane tanks, vehicles and UFO reactors (even if they credit a soldier who shot them, could have been hit by alien fire). I'm not sure if buildings collapse from enough damage like in Xenonauts 1, I've not seen it happen in any of my games. As it is from a youtube playthrough, you presumably could watch it to check if any of these happen. Of course even if this isn't a bug as such, the screen needs some tweaks to make it clearer. I'd suggest changing "Aliens eliminated" to "Aliens Neutralised" and possibly graying out symbiote corpses (I don't think symbiote capture is possible). Plus explicitly saying in the symbiote autopsy report something like "since they are so short-lived and disposable, these creatures are not counted by command as soldier kills for the purposes of commendations and promotion". Edited November 18, 2025 by Alan Griffith Quote
Kouki Posted November 19, 2025 Posted November 19, 2025 18 hours ago, gG-Unknown said: The 6th milestone is still too raw to my own gameplay, but I have noticed this issue on a youtube gameplay. Picture says it all: Also a possible other bugs : when game do not recognise proper elimination, how about XP for elimination ? Is it possible that soldiers get less XP than they should ? Okay, a few things to go through here. First off, as Skitso mentioned, symbiotes are currently not counted in the post-GC screen, I'll clarify this and a few other things as I'm not sure whether this was intentional or not. Captured enemies are also not added to the kill indicator (skulls) and it's possible that one of the aliens were killed by local forces or through friendly fire while not being revealed in shroud. I will bring it up with the team whether a captured alien should also register as a "kill" for exp and kill count as it feels like it probably should as capturing an alien is harder than killing it. Quote
gG-Unknown Posted November 19, 2025 Author Posted November 19, 2025 (edited) 51 minutes ago, Kouki said: symbiotes are currently not counted in the post-GC screen, I'll clarify this and a few other things as I'm not sure whether this was intentional or not. Captured enemies are also not added to the kill indicator (skulls) and it's possible that one of the aliens were killed by local forces or through friendly fire while not being revealed in shroud. I will bring it up with the team whether a captured alien should also register as a "kill" for exp and kill count as it feels like it probably should as capturing an alien is harder than killing it. 1. in case that symbionts are not considered as kill intentionally, then it would be wise say it at least in Xenopeadia in the research text, or (even better) mark proper kills in the "Recovered Items" list by a skull symbol. like: 4 Corpse Sebilians "icon_skull" 3 Corpse Symbionts << you see, no skull here. So it is not considered as kill 1 Captured Sebilian "icon_skull" << here, I assume, that capture should be considered as kill, so skull is here In the "Recovered Items" list, use the same "icon_skull" you already using for soldiers to highlight their performance. 2. Yes please, captured enemy should consider as "kill" or better, use the new word "elimination". Also make sure that proper skill gain is applied. I think that for shooting an enemy you get lift up on accuracy. For an melee elimination (knife, stick, power_fist) you should get bonus on reaction. Result is an RPG system > "you improve based on what you do" Edited November 19, 2025 by gG-Unknown Quote
Kouki Posted November 19, 2025 Posted November 19, 2025 21 minutes ago, gG-Unknown said: 1. in case that symbionts are not considered as kill intentionally, then it would be wise say it at least in Xenopeadia in the research text, or (even better) mark proper kills in the "Recovered Items" list by a skull symbol. like: 4 Corpse Sebilians "icon_skull" 3 Corpse Symbionts << you see, no skull here. So it is not considered as kill 1 Captured Sebilian "icon_skull" << here, I assume, that capture should be considered as kill, so skull is here In the "Recovered Items" list, use the same "icon_skull" you already using for soldiers to highlight their performance. 2. Yes please, captured enemy should consider as "kill" or better, use the new word "elimination". Also make sure that proper skill gain is applied. I think that for shooting an enemy you get lift up on accuracy. For an melee elimination (knife, stick, power_fist) you should get bonus on reaction. Result is an RPG system > "you improve based on what you do" Hey there, thanks for the reply. Had a chat with the rest of the team and the plan is to basically implement a way for spawned enemies (symbiont) to be counted as kills. Captured enemies will also be changed to count as kills as well (which will give the related stat exp that come along with it) 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.