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Posted
On 11/18/2025 at 1:51 PM, leha said:

Your memory is failing you :) 

In older X-Coms, you could press both buttons at once to reserve movement points for both actions. However, this wasn't available in all X-Com versions, if my memory serves me correctly :) 

 

Your memory is failing you too. :p There is no button to reserve TU for crouch in Original X-Com. That was added by OpenXcom.
Screenshot #7
 

Posted
On 6/8/2026 at 1:50 AM, Shotcrete said:

Your memory is failing you too. :p There is no button to reserve TU for crouch in Original X-Com. That was added by OpenXcom.

 

Anything is possible, but I haven't played Open X-Com, but I remember the button. Maybe it appeared in the second X-Com "Terror from the Deep".

Unfortunately, I can't provide screenshots. They're from the 90s.  :)

Posted
On 6/7/2026 at 12:18 PM, leha said:

Two more small suggestions have emerged.


The game has icons that indicate enemies visible to our squad.
I think it would be nice to add similar icons under the top row of our squad's soldier icons. This would allow us to immediately see which soldier has a direct line of sight to the target.
This could be displayed as simple red dots under the portrait of the soldier observing the target in the top row of soldier portraits. This would avoid having to try and determine which soldier is immediately ready to open fire.

Its be user friendly :)

 

Since the written idea about the icons may not be entirely clear, I will try to illustrate it with a picture (thanks to colleague Martouf82 for the screenshot!).image.thumb.jpeg.0c62180ff88fdc27e1f99dd2e0dbeb14.jpeg

 

Enemies visible to soldiers are indicated under their icons. When a soldier sees an enemy, a marker appears under their icon. This marker isn't tied to the number of visible enemies that can be seen by switching to that soldier, but it does indicate that there are enemies within the soldier's line of sight.

I understand, the game is already out, but perhaps we'll be able to add such indicators at some point for player convenience.

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