leha Posted November 15, 2025 Posted November 15, 2025 Good day! First, thank again for a great game, that reminded me of the wonderful times of 30 years ago! Second, since the game's development is nearing completion, I'd like to make three small suggestions for improvement: 1. Please add buttons for reserving the remainder of a soldier's turn for shooting (for example, separate buttons for the allowed shooting modes: snap, aimed, short burst, long burst) and a button for reserving the remainder of a turn for crouching. 2. Please add a speed slider for tactical combat (for viewing the movement of friendly and enemy soldiers on the tactical map) similar to the speed slider on the strategic map (for example, the speed increase factor - x1, x1.5, x2). 3. And third, and most importantly for me personally, please add the ability to select the faces of soldiers from the starting lineup. At least one, two, or three faces. Since choosing suitable faces at the start of the game takes up the lion's share of the time. P. S. Because I had to use Google Translation, I'll write the above wishes in my native language. Just in case. With respect and gratitude for the work you've done! ______________________________________________________ P. S. Пожелания в оригинальном виде на родном языке: 1. Сделайте, пожалуйста, кнопки резервирования остатка хода бойца под стрельбу (например, отдельные кнопки под допустимые виды стрельбы: навскидку, прицельный, короткая очередь, длинная очередь) и кнопку резервирования остатка хода под приседание. 2. Сделайте, пожалуйста, ползунок прокрутки скорости тактического боя (просмотра движения своих и чужих бойцов на тактической карте) подобный ползунку прокрутки на стратегической карте (например, кратность увеличения скорости - х1, х1,5, х2). 3. И третье, самое важное лично для меня, сделайте, пожалуйста, возможность выбора лиц бойцов из стартового состава. Хотя бы одного, двух, трех лиц. Так как подбор устраивающих мордашек при начале игры занимает львиную долю времени. Quote
Nodrak Posted November 16, 2025 Posted November 16, 2025 This is already possible by Right Clicking on the Button on the UI for this, but there is no Keybind to my knowledge. See the Images, yellow is the Reserved Time Units Это уже возможно, если щелкнуть правой кнопкой мыши на кнопке в пользовательском интерфейсе, но, насколько мне известно, привязки к ключам нет. Смотрите изображения, желтый цвет - это зарезервированные единицы времени. Quote
leha Posted November 16, 2025 Author Posted November 16, 2025 Thanks for the reply! 1. This request was specifically about introducing a reserve button like in the old X-Coms. The purpose of this button is to stop the soldier at the reserve point for the selected shot and crouch. That is, to prevent them from moving forward without pressing the cancel button. This will prevent situations where players inadvertently waste their reserved time. Ideally, the only thing I personally missed in the old X-Coms was a reserve button for soldier rotation (or a reserve button for a set number of action points). But that's an unattainable ideal. __________________________________ Спасибо за ответ! 1. Это пожелание касалось именно введения кнопки резервирования как в старых Х-Сом. Цель введения кнопки - затормозить бойца в точке резервирования под выбранный выстрел и приседание. То есть не дать ему двигаться дальше, не нажав отмену кнопки резервирования. Этот предотвратит ситуации, когда игроки по неосторожности используют зарезервированное время впустую. В идеале, в старых Х-Сомах лично мне не хватало еще кнопки резервирования на поворот бойца (или кнопки резервирования на заданное количество очков действия). Но это в недостижимом идеале. Quote
Nodrak Posted November 18, 2025 Posted November 18, 2025 (edited) If I remember, the old X-Com would only reserve the Weapon or the Crouch, not both? The real issue is reserving enough to Turn on the higher difficulties. I have found that using the 'Shift to Preview Move' feature the best way, and what I am using most of the time. This does require you to know how much time units things will use, because reserving with Right Click does not behave well with the Shift mode. Hope this helps. Edited November 18, 2025 by Nodrak Quote
leha Posted November 18, 2025 Author Posted November 18, 2025 Your memory is failing you In older X-Coms, you could press both buttons at once to reserve movement points for both actions. However, this wasn't available in all X-Com versions, if my memory serves me correctly Regarding the Shift mode, I also use that. However, the option with the reserve buttons seems preferable to me, as it eliminates the possibility of accidental actions when planning a fighter's turn step by step. Thanks for your help! Quote
leha Posted November 22, 2025 Author Posted November 22, 2025 I'd like to add another suggestion I propose adding the ability to choose the buildings at the base provided at the beginning of the game. Not in the sense of changing the starting set of buildings, but rather in the sense of changing their placement. The initial placement of the starting buildings is quite inconvenient. Subsequently, you have to demolish and rebuild several of them elsewhere (at the same base). This is sort of a suggestion for additional features. The most important suggestion is to allow for the ability to choose the portraits of the starting soldiers. I've already written about this before. It's an RPG element. Too much time is spent choosing the starting lineup. I can even provide videos to prove it. This won't disrupt the gameplay. And you can train absolutely any soldier to be a Terminator. But you wouldn't hire someone whose face you don't like Quote
leha Posted March 6 Author Posted March 6 (edited) Let me make a few more edits: 1. The phrase in translate: "Солдат получает 10 очков развития за каждую единицу времени, потраченную на перемещение с грузом, вес которого превышает максимальный на 80%". This phrase, in my opinion, doesn't convey the intended meaning. If read as written, it means the soldier must be loaded over 180% to gain development points while moving. Perhaps the intended meaning is that development points are gained by carrying more than 80% of the so-called maximum weight (if we consider the maximum weight to be 100%, not the weight the soldier can't carry)? If my assumption is correct, then a more correct translation would be: "Солдат получает 10 очков развития за каждую единицу времени, потраченную на перемещение с грузом, вес которого превышает 80% от максимального". 1. Фраза: "Солдат получает 10 очков развития за каждую единицу времени, потраченную на перемещение с грузом, вес которого превышает максимальный на 80%". Эта фраза, на мой взгляд, не отражает заложенный смысл. Если читать ее так, как написано, то получается солдата надо нагрузить свыше 180%, чтоб получить очки развития при движении. Возможно имелось в виду, что очки развития получаются при переносе более 80% от так называемого максимального веса (если считать максимальным весом вес в 100%, а не тот вес, с которым солдат не сможет сделать шаг)? Если мое предположение верно, то правильней было бы перевести как: "Солдат получает 10 очков развития за каждую единицу времени, потраченную на перемещение с грузом, вес которого превышает 80%". Edited March 10 by leha Tranlate Quote
leha Posted March 6 Author Posted March 6 (edited) 2. Panic in the regions. In previous versions of the game, this was displayed more clearly—as a list for all regions at once. In the latest version, you need to hover your mouse over a region to get information about panic. This isn't user-friendly. It's too much work, and there's no information for all regions at once. 2. Паника в регионах. В предыдущих версиях она отображалась более наглядно - списком по всем регионам сразу. В последней отыгранной версии для получения информации о панике в регионе надо навести на него курсор мыши. Это не "user fiendly". Edited March 10 by leha Translate Quote
leha Posted March 6 Author Posted March 6 (edited) 3. The hint about compound eyes doesn't capture the essence of the question, namely the phrase "... и потому крайне эффективен при атаке по возможности". In Russian, this sounds like gibberish, a jumble of words. A more accurate translation would be something like: "... и потому является первоочередной целью". 3. Подсказка про фасеточные глаза не отражает сути вопроса, а именно фраза: "... и потому крайне эффективен при атаке по возможности". На русском это звучит как белиберда, набор слов. Правильней перевести примерно так: "... и потому является первоочередной целью". Edited March 10 by leha Translate Quote
leha Posted March 6 Author Posted March 6 (edited) 4. Air combat. The radar text still has issues with readability. I hope you won't anger the ancient god Cthulhu by moving the enemy UFO's name, armor, and status text somewhere far away from the UFO's picture. And if you enlarge the text, the Great God Odin will surely praise you. It's hard to look at the screen under a microscope. 4. Воздушный бой. До сих пор остается проблема с читабельностью текста на радаре. Надеюсь, вы не прогневите древнего бога Ктулху, если вынесете надписи с названием вражеского НЛО, его броней и состоянием куда-то подальше от рисованной пиктограммы этого НЛО. А если еще и укрупните эти надписи, то Великий Бог Один всенепременно воздаст вам свою хвалу. Ибо задобало смотреть на экран под микроскопом. Edited March 10 by leha Translate Quote
leha Posted March 6 Author Posted March 6 (edited) 5. You translate the term "fusion" into Russian as "ядерное". But that's incorrect. Translated literally into Russian, it's "термоядерное". But in the commonly used gameplay style, it's more like "лучевое". Although, in both the "термоядерное" and "лучевое" cases, applying the term to both artillery and grenades is too frivolous. A "лучевая" grenade... a "термоядерный" machine gun... My school education is mind-blowing from such pairings. Although... light grenades, of course, were: 5. Термин "fusion" вы переводите как "ядерное". Но это ж неверно. Если переводить на русский дословно, то это термоядерное. А если в обычно используемом игровом стиле, то это скорее лучевое. Хотя и в случае термоядерного, и в случае лучевого применение данного термина одновременно к артиллерии и к гранатам слишком легкомысленно. Лучевая граната... термоядерный пулемет... Мое школьное образование разрывает мозг от таких пар. Хотя... световые гранаты, конечно, были: In general, "reinforcements are needed." В общем, "требуется подкрепление". Edited March 10 by leha Translate Quote
leha Posted March 6 Author Posted March 6 (edited) 6. In the tactical mission window that appears, the two-part regional labels don't fit correctly in the translation. For example, South and North America. You could shorten them to "ЮА" and "СА". Russians will understand. Or "Юж. Ам." and "Сев. Ам". For those who don't know. 6. В появляющемся окошке с тактическим заданием в переводе криво влезают двусоставные надписи регионов. Как пример, Южная и Северная Америка. Можно сократить до ЮА и СА. Русские поймут. Ну, или Сев. Ам. и Юж. Ам. Для тех, кто в танке. Edited March 10 by leha Translate Quote
leha Posted March 6 Author Posted March 6 7. Опять воздушный бой. Прочитать надпись в левом верхнем углу "смогут не только лишь все" (с) Кличко. Quote
leha Posted March 6 Author Posted March 6 (edited) 8. Gemini 4,800 km/h is only Mach 8. Standard hypersonic speed. Even the US, despite its current decline, managed to launch something similar (DART AE). But even for standard hypersonic speeds, such a description ("корпус "Джемини" сделан из одного куска инопланетного металла и не имеет швов") sounds like nonsense. And then there's the gyroscopic cockpit at hypersonic speeds... Just like a range of 6,560 km/h at 4,800 km/h. This is so contrary to basic physics and manufacturing technology that it's better to remove this description, This description doesn't quite fit with alien technology, even with all the contrivedness of an alien invasion. Please come up with something better. Note, I'm not even criticizing the Gemini's shape. Let's keep the picture, but the description would be better. At least in Russian. And the aircraft's range should be increased better. The current combination of speed and range is absurd. Just Google the publicly available data on the 9M730. Скорость 4800 км/ч - это всего лишь 8 Махов. Обычный гиперзвук. Даже США при всем своем нынешнем упадке смогли запустить нечто подобное (DART AE). Но даже для обычного гиперзвука вот такое описание ("корпус "Джемини" сделан из одного куска инопланетного металла и не имеет швов") звучит как нонсенс. Детские фантазии. Ну, серьезно? Не надо же быть авиаконструктором, чтоб понять абсурдность данной фразы. А еще и гироскопическая кабина на гиперзвуке... Так же как и дальность 6 560 км/ч при скорости 4 800 км/ч. Это настолько противоречит элементарным физике и технологиям производства, что лучше удалить такое описание, чтоб не вызывало смеха у игроков. Не тянет это описание на инопланетную технику. Даже при всей натянутости игрового вторжения пришельцев. Пожалуйста, придумайте что-нибудь получше. Заметьте, даже не критикую форму "Джемини". Пусть будет такая картинка, но описание лучше поменять. Хотя бы на русском. А дальность применения летательного аппарата увеличить. Текущее сочетание скорости и дальности абсурдно. Погуглите хотя бы данные в открытом доступе по 9М730. Edited March 10 by leha Translate Quote
leha Posted March 6 Author Posted March 6 (edited) 9. Minor quibbles. The depiction of the "НОО" orbital altitude relative to the Earth's surface, in my opinion, doesn't correspond to the previously stated 70,000 km. Just as a "крупный город" doesn't correspond to 300,000 fatalities. Even if we take the fatality ratio as 1 to 3, that's only a city with a population of a million. How large is that? In principle, a heat-ray strike from such an altitude (approximately one-fifth the minimum distance from the Earth to the Moon) would be extremely ineffective due to its extremely low efficiency. 9. Мелкие придирки. Отображение соотношения высоты орбиты НОО с поверхностью Земли на мой взгляд не соответствует заявленным ранее 70 000 км. Так же как "крупный город" не соответствует 300 тысячам погибших. Даже если взять соотношение погибших как 1 к 3, то это всего лишь город - миллионник. Какой же он крупный? В принципе удар тепловым лучом с такой высоты (примерно одна пятая расстояния от Земли до Луны по минимуму) вообще крайне не эффективен из-за чрезмерно малого КПД. Edited March 10 by leha Translate Quote
leha Posted March 6 Author Posted March 6 (edited) 10. And a few more minor tidbits: - There were versions where the player's soldiers could open and close doors on enemy ships and bases. Maybe they should bring this feature back, at least for the Cleaner's base? Well, our soldiers aren't completely stupid, are they? - There are some issues with shooting over a seated soldier's head when shooting diagonally. There's a fairly high chance of shooting a friendly soldier sitting diagonally, not directly in front. Is it possible to implement a breathalyzer test before a mission? - Previously, it was possible to neutralize an enemy's toxic grenade by throwing a smoke grenade. I think this has been removed. Maybe they should provide some way to deal with toxic smoke other than gas masks and fancy armor? - There are issues with shooting from elevated positions and at elevated positions. Is this a feature or a bug? - Will there still be flamethrowers? =) Smoke rendering is there. Fire rendering isn't much different. - Soldier awards (for 5 battles, for 5 enemies, for 1 UFO, etc.) are somehow... completed in the first or second month. Then, the soldiers are decked out in almost every order and medal and await their first enemy base, sadly realizing that they'll never get a medal for the death of almost their entire squad. Colonels also want medals. "Boring, girls" (c) - Is it possible to create a weapons and ammunition depot directly on the landing ship? For backup? For multiple missions in a row. Like in the first X-Coms. - (Received a response from Chris ) - And most importantly for me: give the ability to choose the face of at least one soldier. I emphasize, I'm not even particularly interested in his stats. Add an RPG element. Please let me choose a pleasant face for the person. With respect and hope! P. S. Do tanks (Mars, Ares, and so on) still not driving through the bushes? P. P. S. The idea of paying for repeatable missions with Operation Points isn't a good one, in my opinion. For me personally, the most interesting part of the game is the tactical turn-based ground combat. And having to waste Operation Points trying not to lose them is not enjoyable at all. Automatically crediting a cash bonus is fine, but paying with Operation Points isn't the solution. Maybe it would be better to use a portion of the loot? "We'll pay with gold." (c) 10. И еще небольшой ворох мелочевки: - Были версии, где бойцы игрока способны были открывать и закрывать двери на вражеских кораблях и базах. Может все же вернуть такую возможность хотя бы на базе "чистильщиков"? Ну, не совсем же наши бойцы тупые. - Появились просчеты со стрельбой над головой сидящего бойца при стрельбе по диагонали. Достаточно велик шанс пристрелить своего бойца, сидящего не прямо впереди, а по диагонали. Можно ввести алкотест перед вылетом на миссию? - Ранее была возможность погасить действие вражеской ядовитой гранаты броском своей дымовой. Сейчас вроде бы это убрали. Может дать все же какой-то способ справляться с ядовитым дымом помимо противогазов и новомодных бронекостюмов? - Есть просчеты при стрельбе с возвышенности и по возвышенности. Это фишка или баг? - Будут ли все же огнеметы? =) Отрисовка дыма есть. Отрисовка огня не сильно отличается. - Награды бойцов (за 5 боев, за 5 врагов, за 1 НЛО и т. п.) как-то... выполняются за первый - второй месяцы. Дальше бойцы обвешаны почти всеми орденами и медалями и ждут первой вражеской базы, с тоской осознавая, что медаль за гибель почти всего отряда им никогда не получить. Полковники тоже желают медалек. "Скучно, девочки" (с) - Возможно ли создание склада оружия и боеприпасов непосредственно на десантном корабле? Про запас? На случай нескольких миссий подряд. Как в первых X-Com. - Возвращаюсь к просьбе вставить кнопку под резервирование очков хода на выстрел (навскидку, очередью) и присест. Все же чертовски удобная кнопка, чем все время считать очки хода. Как в оригинальных X-Com. - И самое для меня главное. Дайте возможность выбора лица хотя бы одного бойца. Подчеркиваю, меня даже не особо интересуют его параметры. Добавьте элемент RPG. Дайте, пожалуйста, выбрать приятное лицо человеку С уважением и надеждой! P. S. А танки (Марсы там всякие, Аресы) так и не ездят по кустикам? Гусеницы заплетаются? В 7 версию пока не играл, добивал 6. Или она меня. P. P. S. Идея с расплатой за повторяющиеся миссии Очками Операций на мой взгляд не является удачной. Лично для меня наиболее интересная часть игры - это тактическая пошаговая наземная боевка. И мучаться с тратой очков операций, чтоб зря последние не отминусовать, совсем не приносит удовольствия. Автоматическое зачисление денежного бонуса - да, ок. Но расплата очками операций не то решение. Может лучше как-то частью добычи? "Мы заплатим золотом" (с) Edited March 10 by leha Translate Quote
leha Posted March 6 Author Posted March 6 (edited) I completely forgot. During my last playthrough, I reached the landing in Unidentified Orbital Object, but I still didn't get a weapon better than Gauss. Something's wrong. I hope the automatic translation is clear. Совсем забыл. При последнем прохождении дошел до высадки на НОО, но так и не получил оружия лучше Гаусса. Как-то непорядок. И приношу свои извинения за отсутствие перевода на английский. Мои познания в котором не дают передать требуемое. Но надеюсь, автопереводчики скрасят этот недостаток. Edited March 10 by leha Translate Quote
leha Posted March 9 Author Posted March 9 (edited) An attempt to demonstrate the process of selecting a team for a "suitable person." Incidentally, it was one of the more successful attempts. Sometimes it takes much longer. Попытка продемонстрировать процесс выбора команды на "подходящее лицо". Кстати, одна из достаточно удачных попыток. Бывает и намного дольше. https://www.youtube.com/watch?v=xFIdJeens0o Maybe we should give the option to manually select a character portrait for at least one fighter on the team? It's an RPG element Может все же дать возможность ручного выбора портрета персонажа хотя бы для одного бойца из команды? Элемент RPG Edited March 10 by leha Youtube, Translate Quote
Chris Posted March 10 Posted March 10 On 11/18/2025 at 6:51 PM, leha said: Your memory is failing you In older X-Coms, you could press both buttons at once to reserve movement points for both actions. However, this wasn't available in all X-Com versions, if my memory serves me correctly Regarding the Shift mode, I also use that. However, the option with the reserve buttons seems preferable to me, as it eliminates the possibility of accidental actions when planning a fighter's turn step by step. Thanks for your help! Yeah, you're correct about this. It's actually a bug that you can't use Crouch reserve in addition to a weapon fire mode TU reserve, you should be able to do both at the same time. However we've got a lot of things to fix before release and I'm not sure we'll be able to fit this in too - but I'll log it as a bug and hopefully it'll get fixed eventually. Nodrak, thanks for helping him out. Quote
leha Posted March 10 Author Posted March 10 This fix can be made after the release. There will be a nice update Thank you, Chris, for your reply, and especially for adding this to the fix plan! Perhaps you could also consider introducing a portrait selection for at least one of the starting soldiers? P. S. I'll try to Google translate the rest of my notes. I apologize in advance for the clumsy translation. Quote
Chris Posted March 13 Posted March 13 On 3/10/2026 at 6:04 PM, leha said: This fix can be made after the release. There will be a nice update Thank you, Chris, for your reply, and especially for adding this to the fix plan! Perhaps you could also consider introducing a portrait selection for at least one of the starting soldiers? P. S. I'll try to Google translate the rest of my notes. I apologize in advance for the clumsy translation. The portrait selection idea we've had down as a "maybe" for a while - we haven't managed to get to it yet, but I'm not completely sure whether I want to allow it or not. It's a bit immersion-breaking to be able to change your soldier's face. You can imagine a soldier being given a new callsign or nickname, but their face might be too much Quote
Skitso Posted March 13 Posted March 13 36 minutes ago, Chris said: The portrait selection idea we've had down as a "maybe" for a while - we haven't managed to get to it yet, but I'm not completely sure whether I want to allow it or not. It's a bit immersion-breaking to be able to change your soldier's face. You can imagine a soldier being given a new callsign or nickname, but their face might be too much Yeah, and you might also piss kickstart backers (with their paid custom portraits) off if you add too much portrait customisation options. What I'd really, really wish we could have at some point in the future is that every popup notification (XX is bleeding, unconscious, dead, under mind control etc) would also display said soldier's portrait. That would help me remember and care about my soldiers better. Quote
leha Posted March 14 Author Posted March 14 On 3/13/2026 at 10:59 PM, Chris said: The portrait selection idea we've had down as a "maybe" for a while - we haven't managed to get to it yet, but I'm not completely sure whether I want to allow it or not. It's a bit immersion-breaking to be able to change your soldier's face. You can imagine a soldier being given a new callsign or nickname, but their face might be too much Firstly, I'm glad to see that the development team has this idea of choosing a soldier portrait. This is certainly encouraging! Secondly, I'll try to provide additional arguments in support of this idea: - Besides the commander's blurred figure, it's desirable to have a face on the team that the commander finds pleasing to look at. Does the selection of squad candidates really have to be so limited and unrepresentative? - To avoid angering sponsors, we could allow the choice of the face of one soldier from the initial team. Not all soldiers, but just one. In this case, it's sufficient, in my opinion, to offer the option to choose from existing portraits. This could be done with the ability for the player to combine facial components when creating a portrait of "their" soldier, or without such combinations, simply by searching through the portraits available in the database. This way, the interests of the sponsors will not be infringed upon a priori, since there will be players who choose the sponsored portraits. - I don't hire people if their faces make me uncomfortable. Yes, they meet you by your clothes, and see you off by your wits. But in the vast majority of cases, the skills of the "ugly" candidate aren't so superior to those of the others that it's worth "rewarding" yourself with the need for unpleasant, constant communication with them. I tried it once. A month of experimentation ended predictably. It didn't work out. And we're talking about a game. One that should bring the player pleasure, not fray their nerves. Right? - Well, I wouldn't want to go back to the experience of the original X-Com 1, 2, and 3. Namely, hacking save files to achieve the desired result By the way, the experience of excellent turn-based tactics isn't limited to the X-Com series. In two other top series, choosing a favorite character portrait was organized. I'm talking about the Jagged Alliance 1&2 and Silent Storm 1&2&3 series. Therefore, I sincerely hope to see the idea described implemented in practice. If necessary, I'm ready to help with arguments Quote
leha Posted March 14 Author Posted March 14 On 3/13/2026 at 11:46 PM, Skitso said: What I'd really, really wish we could have at some point in the future is that every popup notification (XX is bleeding, unconscious, dead, under mind control etc) would also display said soldier's portrait. That would help me remember and care about my soldiers better. Regarding the soldier's portrait in pop-up notifications, I'm afraid it will be too small to be easily remembered. But I won't object. If someone enjoys this "portrait reminder," then fine. Because it certainly wouldn't hurt me Quote
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