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Posted

Bug: As of 6.23.0 the hovering mechanical enemies are becoming invisible based on their damage state.  Bug was not present in 6.21.0.

Details: 

  • Servitors are invisible until damaged.  If you 1-shot them, they are never visible.
  • Cyber-drone visibility is based on damage state, full HP/armor cyber-drone is half visible (no pic), stripped armor is visible, and low hp is invisible

This sniper just shot the exposed cyber-drone from the front and it disappeared:xenobug_invis.thumb.png.267890247514a7f68aa5be144709d61e.png

Invisible servitor spotted from above:xenobug_invis2b.thumb.png.f3f2d8301208f33de53564b8c8e5d35c.png

xenobug_invis3.thumb.png.5233f6f5473f9e78fcca5e4b635506f1.png

user_day_238_land_site_manual_save-7.zip

Posted
On 11/15/2025 at 9:01 AM, Nodrak said:

Bug: As of 6.23.0 the hovering mechanical enemies are becoming invisible based on their damage state.  Bug was not present in 6.21.0.

Details: 

  • Servitors are invisible until damaged.  If you 1-shot them, they are never visible.
  • Cyber-drone visibility is based on damage state, full HP/armor cyber-drone is half visible (no pic), stripped armor is visible, and low hp is invisible

This sniper just shot the exposed cyber-drone from the front and it disappeared:xenobug_invis.thumb.png.267890247514a7f68aa5be144709d61e.png

Invisible servitor spotted from above:xenobug_invis2b.thumb.png.f3f2d8301208f33de53564b8c8e5d35c.png

xenobug_invis3.thumb.png.5233f6f5473f9e78fcca5e4b635506f1.png

user_day_238_land_site_manual_save-7.zip 2.19 MB · 0 downloads

Thanks for the report! Noticed this while I was doing another playthrough over the weekend as well, this will get fixed asap.

Posted

Encoutered this too, but servitor don't first servitor don't became visible at all and I didn't one shot him (took him in three, maybe even more hits). But I am unsure, if previous hits wasn't fully stopped by armour.
Second one get visible after second hit (and I am nearly sure, that first one doesn't damaged his HP, only armor).

Posted

This should be fixed as of 6.23.2 which is currently on experimental, let us know if that is not the case in your game, thanks for the report guys!

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