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This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

As we were planning to leave 6.22.0 on the Experimental branch over the weekend anyway, we thought we'd release another batch of hotfixes before then. We're still planning to release onto the public branches on Monday if no further serious bugs are found over the weekend.

Gameplay Changes:

  • One of our bugfixes has addressed an issue where autoresolved air combat was sometimes far less effective than it should be (mostly when using interceptors equipped with torpedoes). 
  • The various types of Cleaner interrogation projects now all mark the appropriate captured cleaner item as Junk.

Bugfixes:

  • Fixed a bug that was reducing the effectiveness of torpedoes in some autoresolved air combats.
  • Fixed being able to stack together the Retreat speed bonus and the Afterburner speed bonus.
  • Fixed some shroud-related issues with the Singularity Core object in the Battleship.
  • Fixed some of the engineering projects having placeholder tooltips.

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