Skitso Posted November 8, 2025 Posted November 8, 2025 (edited) This shot shouldn't be possible. (The Cleaner shot my unit dead there.) user_bug-3.json Edited November 8, 2025 by Skitso 1 Quote
Chris Posted November 10, 2025 Posted November 10, 2025 On 11/8/2025 at 7:50 AM, Skitso said: This shot shouldn't be possible. (The Cleaner shot my unit dead there.) user_bug-3.json 2.46 MB · 1 download There's nothing we can do about this unfortunately. Windows are always the full width of the tile in game terms; it'd look natural enough if the windows were as wide as the other type of sawmill window you see on the sides of the building but that'd make the game look visually boring. EDIT - well, maybe there is something we can do. But at present this isn't really a bug, and fixing it would involve making further changes to the LOS system. I'll check with the coders if my suggested solution is potentially possible. Quote
Skitso Posted November 10, 2025 Author Posted November 10, 2025 (edited) 45 minutes ago, Chris said: There's nothing we can do about this unfortunately. Windows are always the full width of the tile in game terms; it'd look natural enough if the windows were as wide as the other type of sawmill window you see on the sides of the building but that'd make the game look visually boring. EDIT - well, maybe there is something we can do. But at present this isn't really a bug, and fixing it would involve making further changes to the LOS system. I'll check with the coders if my suggested solution is potentially possible. This isn't a visual thing: Even if there wasn't a wall at all where the window is, you shouldn't be able to make the shot as the angle is smaller than 45 degrees. Edited November 10, 2025 by Skitso Quote
Skitso Posted November 10, 2025 Author Posted November 10, 2025 (edited) Shot path goes around the corner like in X1. Maximum that should be ok is directly down from the corner, but that shot path goes right from the corner. If the shot path logic was consistent, the cleaner could have made the shot if he standed one tile to the left. Edited November 10, 2025 by Skitso Quote
Chris Posted November 10, 2025 Posted November 10, 2025 9 minutes ago, Skitso said: Shot path goes around the corner like in X1. Maximum that should be ok is directly down from the corner, but that shot path goes right from the corner. That's a separate issue though - vision cones are slightly more than 90 degrees, which you can see in other parts of the game too. Quote
Skitso Posted November 10, 2025 Author Posted November 10, 2025 3 minutes ago, Chris said: That's a separate issue though - vision cones are slightly more than 90 degrees, which you can see in other parts of the game too. Hmmm, ok I believe you. Sucks though. Quote
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