Skitso Posted November 6 Posted November 6 (edited) The game already has pretty decent difficulty options with plenty of sliders to further customize the experience to your liking. But of course, we want more for further playthroughs and added variety for years to come. So let's list some ideas for additional difficulty / campaign options here: First, I'd like the existing setting to have wider scale, exceeding the limits used in the official difficulty presets to give more flexibility. UFO Delegation: off, 1, 2, 3 UUO damage multiplier: off, 0.5, 1, 1.5, 2, 3 Crash site timer: 4h, 6h, 8h, 12h, 16h, persistent Peristent missions while en route: on/off Bleeding while stunned: on/off TU's when recovering from MC: 0%, 25%, 50%, 75%, 100%, uncoscious Alien base panic damage multiplier: 0, 0.5, 1, 1.5, 2, 3 Alien materials gain multiplier: 0.25, 0.5, 0.75, 1, 1.5, 2 Edited November 7 by Skitso Quote
ih8california Posted November 7 Posted November 7 looking at the bottom slider values: Despairge Quote
gG-Unknown Posted November 7 Posted November 7 13 hours ago, Skitso said: The game already has pretty decent difficulty options with plenty of sliders Althou interesting, I think these can be added like 6 months after release as config file option for dedicated players. Quote
Skitso Posted November 11 Author Posted November 11 Reveal arriving reinforcements in shroud: on/off Quote
gG-Unknown Posted November 11 Posted November 11 (edited) 2 hours ago, Skitso said: Reveal arriving reinforcements in shroud: on/off Shroud ON-OFF - it would be useful even now for testing AI, so player see all the movement Edited November 11 by gG-Unknown Quote
Skitso Posted November 18 Author Posted November 18 Smoke trails for bullets/grenades: ON/OFF Projectile speed: slow/default/fast Quote
Skitso Posted November 19 Author Posted November 19 (edited) Healing speed multiplier: 0.5, 1, 1.5, 2 Accuracy penalty when wounded: off, low, default, high Edited November 19 by Skitso Quote
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