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Posted (edited)

The game already has pretty decent difficulty options with plenty of sliders to further customize the experience to your liking. But of course, we want more for further playthroughs and added variety for years to come. So let's list some ideas for additional difficulty / campaign options here:

  • First, I'd like the existing setting to have wider scale, exceeding the limits used in the official difficulty presets to give more flexibility.
  • UFO Delegation: off, 1, 2, 3
  • UUO damage multiplier: off, 0.5, 1, 1.5, 2, 3
  • Crash site timer: 4h, 6h, 8h, 12h, 16h, persistent
  • Peristent missions while en route: on/off
  • Bleeding while stunned: on/off
  • TU's when recovering from MC: 0%, 25%, 50%, 75%, 100%, uncoscious
  • Alien base panic damage multiplier: 0, 0.5, 1, 1.5, 2, 3
  • Alien materials gain multiplier: 0.25, 0.5, 0.75, 1, 1.5, 2
Edited by Skitso
Posted
13 hours ago, Skitso said:

The game already has pretty decent difficulty options with plenty of sliders

 

Althou interesting,  I think these can be added like 6 months after release as config file option for dedicated players.

Posted (edited)
2 hours ago, Skitso said:
  • Reveal arriving reinforcements in shroud: on/off

 

Shroud ON-OFF  - it would  be useful even now for testing AI, so player see  all the movement

Edited by gG-Unknown

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