chacineiro Posted October 23, 2025 Posted October 23, 2025 Happened to me quite a few times, I intercepted a lone UFO or escorted UFO, auto-resolved it, got a failure message but all my aircraft got out alive. When I accepted this result(mainly due to distraction, thinking it was sucessful since my aircraft survived) the game would respawn that same UFO(always without the escorts) somewhere near the interception point, and my aircraft would be just fine, in the same location but damaged due to the previous battle. The same thing happened when I tried to intercept an observer but the god damn thing escaped in the air battle minigame, It respawned in a nearby location, instead of staying in the same place when I got back to the geoscape. BTW, its not just an observer UFO thing(because it could very well end in a failed interception even if I got out alive) it happened with scouts and destroyers also. Quote
Chris Posted October 24, 2025 Posted October 24, 2025 23 hours ago, chacineiro said: Happened to me quite a few times, I intercepted a lone UFO or escorted UFO, auto-resolved it, got a failure message but all my aircraft got out alive. When I accepted this result(mainly due to distraction, thinking it was sucessful since my aircraft survived) the game would respawn that same UFO(always without the escorts) somewhere near the interception point, and my aircraft would be just fine, in the same location but damaged due to the previous battle. The same thing happened when I tried to intercept an observer but the god damn thing escaped in the air battle minigame, It respawned in a nearby location, instead of staying in the same place when I got back to the geoscape. BTW, its not just an observer UFO thing(because it could very well end in a failed interception even if I got out alive) it happened with scouts and destroyers also. Thanks. Can you provide a save game next time you see it happen? The UFO is able to escape from combat if the combat is not ended quickly enough, which is why it jumps away on the Geoscape (we need to better explain this mechanic), but it does sound like something is going a bit wrong with the autoresolve. The Observer is fast enough to outrun an Angel in 6.18 but that shouldn't be relevant in the autoresolve, and the scout and destroyer aren't that fast anyway. Quote
chacineiro Posted October 24, 2025 Author Posted October 24, 2025 Sure, here is a batch from the last round of interceptions, most of them had this bug(sorry cant remember wich ones were not bugged). auto_strategy_before_intercept-151.json auto_strategy_before_intercept-149.json auto_strategy_before_intercept-148.json auto_strategy_before_intercept-146.json auto_strategy_before_intercept-144.json 1 Quote
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