silencer Posted September 20 Posted September 20 (edited) Victory condition still has incorrect values. It says 0-30% reduction which is false, unless you provide me with proper math. Rescuing 5 civilians nets you total 0% of reduction, because the 5 abducted counter that. I've rescued 7 civilians on my first abduction which gave me 9% reduction, that means 4.5% per civilian (counted as 5 = 0% bonus, which I guess is wrong math too). So the math doesn't add up for me (had 32% before mission, 23% after) 10 civilians to rescue. 1 civilian is 4.5% percent - thats 45% total, but if you rescue 5 and the total should be 30% then it should be 3% per civilian. So if it is 3% per civilian then resucing 7 should be 30% - 9% = 21%. So my reduction should be 21% not 9% This also means on victory you still can get doomsday increase if you rescue less than 5 civilians despite the game says rescuing civilians is optional Edited September 20 by silencer Quote
Skitso Posted September 20 Posted September 20 1 hour ago, silencer said: Victory condition still has incorrect values. It says 0-30% reduction which is false, unless you provide me with proper math. Rescuing 5 civilians nets you total 0% of reduction, because the 5 abducted counter that. I've rescued 7 civilians on my first abduction which gave me 9% reduction, that means 4.5% per civilian (counted as 5 = 0% bonus, which I guess is wrong math too). So the math doesn't add up for me (had 32% before mission, 23% after) 10 civilians to rescue. 1 civilian is 4.5% percent - thats 45% total, but if you rescue 5 and the total should be 30% then it should be 3% per civilian. So if it is 3% per civilian then resucing 7 should be 30% - 9% = 21%. So my reduction should be 21% not 9% This also means on victory you still can get doomsday increase if you rescue less than 5 civilians despite the game says rescuing civilians is optional If I remember correctly, it's +3% per rescued civilian and -3% per abducted civilian. So if all are abducted, it's -30%. 7 rescued and 3 abducted should be (7x3=21)-(3x3=9)=12. Quote
Chris Posted September 20 Posted September 20 1 hour ago, silencer said: Victory condition still has incorrect values. It says 0-30% reduction which is false, unless you provide me with proper math. Rescuing 5 civilians nets you total 0% of reduction, because the 5 abducted counter that. I've rescued 7 civilians on my first abduction which gave me 9% reduction, that means 4.5% per civilian (counted as 5 = 0% bonus, which I guess is wrong math too). So the math doesn't add up for me (had 32% before mission, 23% after) 10 civilians to rescue. 1 civilian is 4.5% percent - thats 45% total, but if you rescue 5 and the total should be 30% then it should be 3% per civilian. So if it is 3% per civilian then resucing 7 should be 30% - 9% = 21%. So my reduction should be 21% not 9% This also means on victory you still can get doomsday increase if you rescue less than 5 civilians despite the game says rescuing civilians is optional You need to provide the save from the final turn for us to be able to double check the maths, really. It’s +3 for any rescued civilians, and -3 for any abducted civilians. If the aliens have killed any released civilians then you don’t get credit for them, and if you’ve blown up any abduction tubes then those civilians don’t count as abducted. Yes, if you go to an abduction site and kill all the aliens but don’t rescue any of the civilians you still win the mission and recover their equipment, but don’t get any Doomsday benefits for doing so. EDIT: the maths looks correct to me, anyway. If you free 7 civilians then you get +21 for that, but you also suffer -9 because the aliens successfully abducted 3 civilians (which totals to +12). Effectively each civilian rescued improves the situation by +6, but it starts from -30 (which is what you’d get if you didn’t do the mission at all). Quote
silencer Posted September 20 Author Posted September 20 (edited) So that still stand 0 for victory is not a minimum outcome. Getting penalty for not rescuing is very bad calculation because that's double the malus. Because A) You don't have points for rescuing and B) you get penalized for not rescuing. Therefore TRUE victory reward is -30%-30%. If you rescue 5 you get no deduction which may lead to day 20 game over due to doomsday. For true 0-30% it should be: No bonus for rescuing, but penalty for not rescuing, therefore still rescuing a civilian nets you some reduction. That is if base reduction is 30% not 0%. Again I want to state that rescuing civilians is marked as optional, but in this case it's not, it's quite mandatory. I don't have a save anymore but here are SS. Before mission Last turn: True outcome: DD after mission Edited September 20 by silencer Quote
Chris Posted September 20 Posted September 20 7 minutes ago, silencer said: So that still stand 0 for victory is not a minimum outcome. Getting penalty for not rescuing is very bad calculation because that's double the malus. Because A) You don't have points for rescuing and B) you get penalized for not rescuing. Therefore TRUE victory reward is -30%-30%. If you rescue 5 you get no deduction which may lead to day 20 game over due to doomsday. For true 0-30% it should be: No bonus for rescuing, but penalty for not rescuing, therefore still rescuing a civilian nets you some reduction. That is if base reduction is 30% not 0%. I don't have a save anymore but here are SS. Before mission Last turn: True outcome: DD after mission Yes, you’re right the victory rewards are actually -30 to +30. I’ll update that. I’m guessing the reason you got +9 in your mission rather than +12 is because the aliens killed one of the freed civilians, so they don’t count as abducted or rescued (so effectively just +3 rather than +6). Quote
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