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[experimental MILESTONE 6 [6.8.0] - 9 SEP 2025] Tactical mission, downed UFO, Victory effect causes -75 operation points


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Posted

For some reason, when i shoot down a UFO and get the option to attack it, it says that i will loose 75 operation points, as a "victory effects", this seem strange, is it a bug?

 

Sorry, dont remember what you are supposed to put in in the "Title", so I just added a bunch of stuff there.

Posted

After you commence an operation on a downed UFO twice you have to pay operation points for further operations. You can do operations on other types of UFO's though. 

Posted

I thought that the hole point of this game, was ground Battles, if they are charging you operation points to do that, then what is the point, I must have missed something...???

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Posted
On 9/11/2025 at 11:16 AM, Token said:

For some reason, when i shoot down a UFO and get the option to attack it, it says that i will loose 75 operation points, as a "victory effects", this seem strange, is it a bug?

 

Sorry, dont remember what you are supposed to put in in the "Title", so I just added a bunch of stuff there.

As skrotil has kindly replied above, this is not a bug, but a part of the UFO delegation system that was re-introduced in milestone 6, wherein doing more than 2 crash site missions of a single UFO type (for example doing your 3rd Scout UFO mission), will cost operation point)

 

13 hours ago, Ruggerman said:

I thought that the hole point of this game, was ground Battles, if they are charging you operation points to do that, then what is the point, I must have missed something...???

I suggest posting a feedback thread on Xenonauts-2 General Discussion - Goldhawk Interactive, as we make sure to read through community feedback and changes are more likely to be implemented if that's what the playerbase wants (we do a big round up of feedback and suggestions every few months and then decide on which things to implement or add to our to-do list)

Posted
2 hours ago, Kouki said:

I suggest posting a feedback thread on Xenonauts-2 General Discussion - Goldhawk Interactive, as we make sure to read through community feedback and changes are more likely to be implemented if that's what the playerbase wants (we do a big round up of feedback and suggestions every few months and then decide on which things to implement or add to our to-do list)

Suggestions made in March are not applied yet.

I dont see very many reasons to waste time adding more.

Posted

Nope that´s no Bug, it´s a Game-Feature. After your Pilots have shoot down 2 same UFOs (like Destroyer or the Scout), then your Organisation have so much Informations, that your Founders will at Gamestage 2 will take their Army to secure the Crash-Site. If you decide to make the Crashsite yourself, then you will loose the OP-Points. 75 are for the Scout, 100 for the Destroyer and getting higher with bigger UFOs.

The Feature will come as an Infotext first. Therefore you get more money to upgrade your Bases, build up new Bases, get more Personal etc. as well as higher monthly Founding. The Info-Box explain, why you will loose the OP-Points. If you decide to make the mission yourself you have to negotiate with the Founder-Country, which means you will loose OP-Points. If you decide that the Founder-Country can do the Job, then you get a double victory (Headhuntermoney and your OP-Points don´t get reduced).

Posted

Thanks for reply, devs and players. Maybe add the points cost as an option when starting a game? Both things make sence i think.

Posted

The Feature get in that the Player have to decide to get more Materials or get more Helpers with the Founder-Bonuses. So an Option would make this Feature and the new Integrations useless. 

And belive me, you have enough Ressources and for your normal Main-Base-Squad enough XP, when you come to Day 180 (Gamephase 3). I don´t need more Soldiers than the Starting Squad and the MARS- / ARES-Tanks to finish the Game.

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